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    Alternate Reality Games as Platforms for Practicing 21st-Century Literacies

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    IJLM_ARGs_platforms.pdf (809.7Kb)
    No. of downloads: 1896

    Date
    2013
    Author
    Bonsignore, Elizabeth
    Hansen, Derek
    Kraus, Kari
    Ruppel, Marc
    Citation
    Bonsignore, E., Hansen, D., Kraus, K., & Ruppel, M. (2013). Alternate Reality Games as platforms for practicing 21st-century literacies. International Journal of Learning and Media
    DRUM DOI
    https://doi.org/10.13016/M2B616
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    URI
    http://hdl.handle.net/1903/16042
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    • English Research Works
    • Information Studies Research Works

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