Alternate Reality Games as Platforms for Practicing 21st-Century Literacies
dc.contributor.author | Bonsignore, Elizabeth | |
dc.contributor.author | Hansen, Derek | |
dc.contributor.author | Kraus, Kari | |
dc.contributor.author | Ruppel, Marc | |
dc.date.accessioned | 2015-01-22T23:47:32Z | |
dc.date.available | 2015-01-22T23:47:32Z | |
dc.date.issued | 2013 | |
dc.identifier | https://doi.org/10.13016/M2B616 | |
dc.identifier.citation | Bonsignore, E., Hansen, D., Kraus, K., & Ruppel, M. (2013). Alternate Reality Games as platforms for practicing 21st-century literacies. International Journal of Learning and Media | en_US |
dc.identifier.uri | http://hdl.handle.net/1903/16042 | |
dc.language.iso | en | en_US |
dc.publisher | International Journal of Learning and Media | en_US |
dc.relation.isAvailableAt | College of Arts & Humanities | en_us |
dc.relation.isAvailableAt | English | en_us |
dc.relation.isAvailableAt | Digital Repository at the University of Maryland | en_us |
dc.relation.isAvailableAt | University of Maryland (College Park, MD) | en_us |
dc.subject | transmedia | en_US |
dc.subject | alternate reality games | en_US |
dc.title | Alternate Reality Games as Platforms for Practicing 21st-Century Literacies | en_US |
dc.type | Article | en_US |
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