AN IMMERSIVE EXPERIENCE: VISUALIZING LARGE-SCALE CLIMATE DATA USING VIRTUAL REALITY AND INFRARED HAND-TRACKING TECHNOLOGY

dc.contributor.advisorPenny, Stephen
dc.contributor.authorCorrales, Theodore
dc.contributor.authorEstes, Erin
dc.contributor.authorHo, Kevin
dc.contributor.authorHom, Austin
dc.contributor.authorMuthupari, Mughilan
dc.contributor.authorPan, Justin
dc.contributor.authorShen, Justin
dc.date.accessioned2019-08-29T18:40:24Z
dc.date.available2019-08-29T18:40:24Z
dc.date.issued2019
dc.descriptionGemstone Team DIVA
dc.description.abstractRecently, interest in understanding Earth’s climate has risen in light of anthropogenic climate change. However, effective climate data visualization tools for studying climate remain largely outdated.We proposed the use of virtual reality to more effectively visualize climate data, implemented a prototype climate visualization tool using Unreal Engine, and conducted a focus group to gain expert insight and advice for evaluating and improving our visualization tool. Our regional view displayed the temperature of the Chesapeake Bay, surrounded by topographic data in one cohesive visualization, while our global view transformed and displayed climate data on a virtual globe using a perceptually-uniform color texture and incorporated an animated particle field to visualize vectorized data. Finally, we used the Leap Motion Controller to facilitate interaction with the visualizations through hand gestures. Overall, participants found that three-dimensional visualizations were more intuitive than two-dimensional visualizations and suggested areas for further improvement in the future.en_US
dc.identifierhttps://doi.org/10.13016/wgrz-tatt
dc.identifier.urihttp://hdl.handle.net/1903/24763
dc.language.isoen_USen_US
dc.relation.isAvailableAtDigital Repository at the University of Maryland
dc.relation.isAvailableAtGemstone Program, University of Maryland (College Park, Md)
dc.subjectGemstone Team DIVAen_US
dc.titleAN IMMERSIVE EXPERIENCE: VISUALIZING LARGE-SCALE CLIMATE DATA USING VIRTUAL REALITY AND INFRARED HAND-TRACKING TECHNOLOGYen_US
dc.typeThesisen_US

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