Decision-Making Aid for Human-Machine Teaming in Multiplayer Pursuit-Evasion Games
| dc.contributor.author | Sachidanandam, Sarjana Oradiambalam | |
| dc.contributor.author | Honarvar, Sara | |
| dc.contributor.author | Elliot. D. Sawyer | |
| dc.contributor.author | Hicks, Gregory | |
| dc.contributor.author | Diaz-Mercado, Yancy | |
| dc.date.accessioned | 2025-08-18T18:13:05Z | |
| dc.date.issued | 2025 | |
| dc.description.abstract | Effective decision-making in adversarial multiplayer games is complicated by the large number of degrees-of-freedom in state-action pairs by the players. Difficulty is exacerbated by complex objectives that often develop in strategic deployment of tactics that coordinate multiple objectives. In this paper, we consider the decision-making problem for human-machine teaming to facilitate strategic command and control. We formulate decision-making problems for multiplayer pursuit-evasion games with multiple strategic objectives of varying complexity, such as capturing an evader, or steering it away or towards parts of the domain. We test the complexity of decision-making tactics through human-subject experiments. Operators are able to command a team of pursuers by selecting formations and motion primitives from a library of tactics to influence an evader's behavior. The designed interface allows the operator to perform practice trials in simulation that enable testing various strategies and examine time-risk before deployment on hardware platforms. Through surveys and metrics, we show that such an interface is found to be useful for decision-making by users. Performance was not impacted in any significant manner by the number of practice trials. This result suggests the impact a decision-making aid could have on improving performance in command and control of human-machine teams. Previous chapter | |
| dc.description.uri | https://doi.org/10.2514/6.2025-2272 | |
| dc.identifier | https://doi.org/10.13016/5yyj-twml | |
| dc.identifier.citation | Sarjana Oradiambalam Sachidanandam, Sara Honarvar, D. Sawyer Elliott, Gregory Hicks and Yancy Diaz-Mercado. "Decision-Making Aid for Human-Machine Teaming in Multiplayer Pursuit-Evasion Games," AIAA 2025-2272. AIAA SCITECH 2025 Forum. January 2025. | |
| dc.identifier.uri | http://hdl.handle.net/1903/34457 | |
| dc.language.iso | en_US | |
| dc.publisher | AIAA | |
| dc.relation.isAvailableAt | A. James Clark School of Engineering | en_us |
| dc.relation.isAvailableAt | Mechanical Engineering | en_us |
| dc.relation.isAvailableAt | Digital Repository at the University of Maryland | en_us |
| dc.relation.isAvailableAt | University of Maryland (College Park, MD) | en_us |
| dc.title | Decision-Making Aid for Human-Machine Teaming in Multiplayer Pursuit-Evasion Games | |
| dc.type | Article | |
| local.equitableAccessSubmission | Yes |
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