“A Counter-Friction to the Machine”: What Game Scholars, Librarians, and Archivists Can Learn from Machinima Makers about User Activism
“A Counter-Friction to the Machine”: What Game Scholars, Librarians, and Archivists Can Learn from Machinima Makers about User Activism
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Kari Kraus, " 'A Counter-Friction to the Machine': What Game Scholars, Librarians, and Archivists Can Learn from Machinima Makers about User Activism," Journal of Visual Culture (10): 100-112
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The author examines the legal issues associated with machinima creation in relation to archival and preservation efforts. Specifically, she argues that what makes machinima as a cultural practice particularly interesting from a legal perspective is its ability to dramatize the tension between copyright law and contract law; public rights and private rights; and the right of reproduction versus the right of adaptation. She proposes that game scholars, librarians and archivists take a page from the play book of machinima creators when developing their own professional approaches to user activism and digital access and preservation.
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doi:10.1177/1470412910391576