“A Counter-Friction to the Machine”: What Game Scholars, Librarians, and Archivists Can Learn from Machinima Makers about User Activism
dc.contributor.author | Kraus, Kari | |
dc.date.accessioned | 2011-04-22T13:45:52Z | |
dc.date.available | 2011-04-22T13:45:52Z | |
dc.date.issued | 2011-04 | |
dc.description | doi:10.1177/1470412910391576 | |
dc.description.abstract | The author examines the legal issues associated with machinima creation in relation to archival and preservation efforts. Specifically, she argues that what makes machinima as a cultural practice particularly interesting from a legal perspective is its ability to dramatize the tension between copyright law and contract law; public rights and private rights; and the right of reproduction versus the right of adaptation. She proposes that game scholars, librarians and archivists take a page from the play book of machinima creators when developing their own professional approaches to user activism and digital access and preservation. | en_US |
dc.identifier.citation | Kari Kraus, " 'A Counter-Friction to the Machine': What Game Scholars, Librarians, and Archivists Can Learn from Machinima Makers about User Activism," Journal of Visual Culture (10): 100-112 | en_US |
dc.identifier.uri | http://hdl.handle.net/1903/11378 | |
dc.language.iso | en | en_US |
dc.publisher | SAGE Publications | en_US |
dc.relation.isAvailableAt | College of Information Studies | en_us |
dc.relation.isAvailableAt | Information Studies | en_us |
dc.relation.isAvailableAt | Digital Repository at the University of Maryland | en_us |
dc.relation.isAvailableAt | University of Maryland (College Park, MD) | en_us |
dc.subject | machinima | en_US |
dc.subject | copyright | en_US |
dc.subject | intellectual property | en_US |
dc.subject | video games | en_US |
dc.subject | EULAs | en_US |
dc.subject | libraries | en_US |
dc.subject | archives | en_US |
dc.subject | preservation | en_US |
dc.title | “A Counter-Friction to the Machine”: What Game Scholars, Librarians, and Archivists Can Learn from Machinima Makers about User Activism | en_US |
dc.title.alternative | “A Counter-Friction to the Machine”: What Game Scholars, Librarians, and Archivists Can Learn from Machinimists about User Activism | en_US |
dc.type | Article | en_US |
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