TOWARDS EFFECTIVE DISPLAYS FOR VIRTUAL AND AUGMENTED REALITY

dc.contributor.advisorVarshney, Amitabhen_US
dc.contributor.authorSun, Xuetongen_US
dc.contributor.departmentComputer Scienceen_US
dc.contributor.publisherDigital Repository at the University of Marylanden_US
dc.contributor.publisherUniversity of Maryland (College Park, Md.)en_US
dc.date.accessioned2021-09-21T05:30:38Z
dc.date.available2021-09-21T05:30:38Z
dc.date.issued2020en_US
dc.description.abstractVirtual and augmented reality (VR and AR) are becoming increasingly accessible and useful nowadays. This dissertation focuses on several aspects of designing effective displays for VR and AR. Compared to conventional desktop displays, VR and AR displays can better engage the human peripheral vision. This provides an opportunity for more information to be perceived. To fully leverage the human visual system, we need to take into account how the human visual system perceives things differently in the periphery than in the fovea. By investigating the relationship of the perception time and eccentricity, we deduce a scaling function which facilitates content in the far periphery to be perceived as efficiently as in the central vision. AR overlays additional information on the real environment. This is useful in a number of fields, including surgery, where time-critical information is key. We present our medical AR system that visualizes the occluded catheter in the external ventricular drainage (EVD) procedure. We develop an accurate and efficient catheter tracking method that requires minimal changes to the existing medical equipment. The AR display projects a virtual image of the catheter overlaid on the occluded real catheter to depict its real-time position. Our system can make the risky EVD procedure much safer. Existing VR and AR displays support a limited number of focal distances, leading to vergence-accommodation conflict. Holographic displays can address this issue. In this dissertation, we explore the design and development of nanophotonic phased array (NPA) as a special class of holographic displays. NPAs have the advantage of being compact and support very high refresh rates. However, the use of the thermo-optic effect for phase modulation renders them susceptible to the thermal proximity effect. We study how the proximity effect impacts the images formed on NPAs. We then propose several novel algorithms to compensate for the thermal proximity effect on NPAs and compare their effectiveness and computational efficiency. Computer-generated holography (CGH) has traditionally focused on 2D images and 3D images in the form of meshes and point clouds. However, volumetric data can also benefit from CGH. One of the challenges in the use of volumetric data sources in CGH is the computational complexity needed to calculate the holograms of volumetric data. We propose a new method that achieves a significant speedup compared to existing holographic volume rendering methods.en_US
dc.identifierhttps://doi.org/10.13016/8uzq-r4kw
dc.identifier.urihttp://hdl.handle.net/1903/27892
dc.language.isoenen_US
dc.subject.pqcontrolledComputer scienceen_US
dc.subject.pquncontrolledaugmented realityen_US
dc.subject.pquncontrolledcomputer generated holographyen_US
dc.subject.pquncontrolledholographic displayen_US
dc.subject.pquncontrolledperceptionen_US
dc.subject.pquncontrolledvirtual realityen_US
dc.titleTOWARDS EFFECTIVE DISPLAYS FOR VIRTUAL AND AUGMENTED REALITYen_US
dc.typeDissertationen_US

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