The Role of 3D Spatiotemporal Telemetry Analysis in Combat Flight Simulation

No Thumbnail Available

Files

Publication or External Link

Date

2024

Citation

Abstract

Analyzing 3D telemetry data collected from competitive video games on the internet can support players in improving performance as well as spectators in viewing data-driven narratives of the gameplay. In this thesis, we conduct an in-depth qualitative study on the use of telemetry analysis by embedding over several weeks in a virtual F-14A Tomcat squadron in the multiplayer combat flight simulator DCS World (DCS) (2008). Based on formative interviews with DCS pilots, we design a web-based game analytics framework for rendering 3D telemetry from the flight simulator in a live 3D player, incorporating many of the data displays and visualizations requested by the participants. We then evaluate the framework with real mission data from several air-to-air engagements involving the virtual squadron. Our findings highlight the key role of 3D telemetry playback in competitive multiplayer gaming.

Notes

Rights