A STUDY OF THE FIRE DYNAMICS SIMULATOR (FDS)- CREATING LIFE-LIKE MOVIES AND STUDYING THE ACCURACY OF THE LAGRANGIAN PARTICLE MODEL

dc.contributor.advisorTrouve, Arnauden_US
dc.contributor.authorHussain, Zishanul Haqueen_US
dc.contributor.departmentFire Protection Engineeringen_US
dc.contributor.publisherDigital Repository at the University of Marylanden_US
dc.contributor.publisherUniversity of Maryland (College Park, Md.)en_US
dc.date.accessioned2023-06-23T06:17:00Z
dc.date.available2023-06-23T06:17:00Z
dc.date.issued2022en_US
dc.description.abstractFire Dynamic Simulator (FDS) is a computational fluid dynamics (CFD) model of firedrivenfluid flow. It was first released publicly in February 2000. Using SmokeView or Pyrosim to view the results of FDS simulations provides a powerful non-immersive virtual reality experience. It can be used in fire engineering, fire safety training, and fire investigation. By providing a more engaging and interactive user experience, nonimmersive VR can help improve understanding and develop effective fire safety and prevention strategies. On the other hand, FDS is a powerful tool for modeling the physics of fire behavior in buildings and other structures. It has been shown to produce accurate descriptions of fire behavior under a variety of different conditions. This study touches on very divergent, yet very critical, aspects of the applications of FDS. First, generating life-like simulations of fire and smoke characterized by different growth rates and surroundings (a non-immersive virtual reality application). Human behaviour experiments at Morgan State University will use the simulation videos to assess the accuracy of human estimates of fire growth rates and understand how situational factors impact human response. The second part of the study focuses on the Lagrangian particle representation of water droplets in FDS simulations of fire suppression. This study id is going to look at the fire suppression model in which fire suppression is defined by surface wetting or the mass of water falling in the fire surface. The Lagrangian liquid water droplets tracked by FDS represent a larger number of actual droplets. The number of ‘super drops’ can affect the accuracy of the simulations. The particle insertion rate has a default value and controls the mass of the 'super drop'. FDS allows altering the particle insertion rate and hence the mass of the 'super drop. The goal is to find out how changing particle injection rate and mesh grid size impacts the accuracy of the simulation of water sprays.en_US
dc.identifierhttps://doi.org/10.13016/dspace/din5-dk2s
dc.identifier.urihttp://hdl.handle.net/1903/30052
dc.language.isoenen_US
dc.subject.pqcontrolledEngineeringen_US
dc.subject.pquncontrolledCFDen_US
dc.subject.pquncontrolledFDSen_US
dc.subject.pquncontrolledFire Supressionen_US
dc.subject.pquncontrolledHuman Behavioren_US
dc.subject.pquncontrolledLagrangian Particlesen_US
dc.subject.pquncontrolledNon Immersive VRen_US
dc.titleA STUDY OF THE FIRE DYNAMICS SIMULATOR (FDS)- CREATING LIFE-LIKE MOVIES AND STUDYING THE ACCURACY OF THE LAGRANGIAN PARTICLE MODELen_US
dc.typeThesisen_US

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