Real-time Audio Reverberation for Virtual Room Acoustics
dc.contributor.advisor | Duraiswami, Ramani | en_US |
dc.contributor.author | Shen, Justin M | en_US |
dc.contributor.department | Computer Science | en_US |
dc.contributor.publisher | Digital Repository at the University of Maryland | en_US |
dc.contributor.publisher | University of Maryland (College Park, Md.) | en_US |
dc.date.accessioned | 2020-09-25T05:33:31Z | |
dc.date.available | 2020-09-25T05:33:31Z | |
dc.date.issued | 2020 | en_US |
dc.description.abstract | For virtual and augmented reality applications, it is desirable to render audio sources in the space the user is in, in real-time without sacrificing the perceptual quality of the sound. One aspect of the rendering that is perceptually important for a listener is the late-reverberation, or "echo", of the sound within a room environment. A popular method of generating a plausible late reverberation in real-time is the use of Feedback Delay Network (FDN). However, its use has the drawback that it first has to be tuned (usually manually) for a particular room before the late-reverberation generated becomes perceptually accurate. In this thesis, we propose a data-driven approach to automatically generate a pre-tuned FDN for any given room described by a set of room parameters. When combined with existing method for rendering the direct path and early reflections of a sound source, we demonstrate the feasibility of being able to render audio source in real-time for interactive applications. | en_US |
dc.identifier | https://doi.org/10.13016/w5ew-nk1r | |
dc.identifier.uri | http://hdl.handle.net/1903/26425 | |
dc.language.iso | en | en_US |
dc.subject.pqcontrolled | Computer science | en_US |
dc.subject.pqcontrolled | Acoustics | en_US |
dc.subject.pqcontrolled | Electrical engineering | en_US |
dc.subject.pquncontrolled | Artificial Reverberation | en_US |
dc.subject.pquncontrolled | Augmented Reality | en_US |
dc.subject.pquncontrolled | Feedback Delay Network | en_US |
dc.subject.pquncontrolled | Machine Learning | en_US |
dc.subject.pquncontrolled | Signal Processing | en_US |
dc.subject.pquncontrolled | Virtual Reality | en_US |
dc.title | Real-time Audio Reverberation for Virtual Room Acoustics | en_US |
dc.type | Thesis | en_US |
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