Driving Around Los Santos: Space, Place, and Place-making in Grand Theft Auto V
dc.contributor.advisor | Farman, Jason | en_US |
dc.contributor.author | Neuner, Alyssa Marie | en_US |
dc.contributor.department | American Studies | en_US |
dc.contributor.publisher | Digital Repository at the University of Maryland | en_US |
dc.contributor.publisher | University of Maryland (College Park, Md.) | en_US |
dc.date.accessioned | 2014-10-11T05:47:42Z | |
dc.date.available | 2014-10-11T05:47:42Z | |
dc.date.issued | 2014 | en_US |
dc.description.abstract | With the emergence of videogames came an exodus to the digital worlds created within them. To understand this shift is to understand the human needs they have come to fulfill. One of these basic human necessities is having a sense of place. Here Grand Theft Auto V becomes one game in a slew of game titles to foster this need. | en_US |
dc.identifier | https://doi.org/10.13016/M2CG65 | |
dc.identifier.uri | http://hdl.handle.net/1903/15761 | |
dc.language.iso | en | en_US |
dc.subject.pqcontrolled | American studies | en_US |
dc.subject.pquncontrolled | games studies | en_US |
dc.subject.pquncontrolled | mapping | en_US |
dc.subject.pquncontrolled | place | en_US |
dc.subject.pquncontrolled | placemaking | en_US |
dc.subject.pquncontrolled | space | en_US |
dc.title | Driving Around Los Santos: Space, Place, and Place-making in Grand Theft Auto V | en_US |
dc.type | Thesis | en_US |
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