Driving Around Los Santos: Space, Place, and Place-making in Grand Theft Auto V

dc.contributor.advisorFarman, Jasonen_US
dc.contributor.authorNeuner, Alyssa Marieen_US
dc.contributor.departmentAmerican Studiesen_US
dc.contributor.publisherDigital Repository at the University of Marylanden_US
dc.contributor.publisherUniversity of Maryland (College Park, Md.)en_US
dc.date.accessioned2014-10-11T05:47:42Z
dc.date.available2014-10-11T05:47:42Z
dc.date.issued2014en_US
dc.description.abstractWith the emergence of videogames came an exodus to the digital worlds created within them. To understand this shift is to understand the human needs they have come to fulfill. One of these basic human necessities is having a sense of place. Here Grand Theft Auto V becomes one game in a slew of game titles to foster this need.en_US
dc.identifierhttps://doi.org/10.13016/M2CG65
dc.identifier.urihttp://hdl.handle.net/1903/15761
dc.language.isoenen_US
dc.subject.pqcontrolledAmerican studiesen_US
dc.subject.pquncontrolledgames studiesen_US
dc.subject.pquncontrolledmappingen_US
dc.subject.pquncontrolledplaceen_US
dc.subject.pquncontrolledplacemakingen_US
dc.subject.pquncontrolledspaceen_US
dc.titleDriving Around Los Santos: Space, Place, and Place-making in Grand Theft Auto Ven_US
dc.typeThesisen_US

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