Foveated Rendering Techniques in Modern Computer Graphics

dc.contributor.advisorJaJa, Joseph F.en_US
dc.contributor.authorMeng, Xiaoxuen_US
dc.contributor.departmentElectrical Engineeringen_US
dc.contributor.publisherDigital Repository at the University of Marylanden_US
dc.contributor.publisherUniversity of Maryland (College Park, Md.)en_US
dc.date.accessioned2019-02-05T06:35:45Z
dc.date.available2019-02-05T06:35:45Z
dc.date.issued2018en_US
dc.description.abstractFoveated rendering coupled with eye-tracking has the potential to dramatically accelerate interactive 3D graphics with minimal loss of perceptual detail. I have developed a new foveated rendering technique: Kernel Foveated Rendering (KFR), which parameterizes foveated rendering by embedding polynomial kernel functions in log-polar mapping. This GPU-driven technique uses parameterized foveation that mimics the distribution of photoreceptors in the human retina. I present a two-pass kernel foveated rendering pipeline that maps well onto modern GPUs. In the first pass, I compute the kernel log-polar transformation and render to a reduced-resolution buffer. In the second pass, I have carried out the inverse-log-polar transformation with anti-aliasing to map the reduced-resolution rendering to the full-resolution screen. I carry out user studies to empirically identify the KFR parameters and observe a 2.8X-3.2X speedup in rendering on 4K displays. The eye-tracking-guided kernel foveated rendering can resolve the mutually conflicting goals of interactive rendering and perceptual realism.en_US
dc.identifierhttps://doi.org/10.13016/jgwr-bkvx
dc.identifier.urihttp://hdl.handle.net/1903/21704
dc.language.isoenen_US
dc.subject.pqcontrolledComputer scienceen_US
dc.titleFoveated Rendering Techniques in Modern Computer Graphicsen_US
dc.typeThesisen_US

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