ML for Anime: Illustration, Animation, and 3D Characters

dc.contributor.advisorZwicker, Matthiasen_US
dc.contributor.authorChen, Shuhongen_US
dc.contributor.departmentComputer Scienceen_US
dc.contributor.publisherDigital Repository at the University of Marylanden_US
dc.contributor.publisherUniversity of Maryland (College Park, Md.)en_US
dc.date.accessioned2024-06-29T05:32:38Z
dc.date.available2024-06-29T05:32:38Z
dc.date.issued2024en_US
dc.description.abstractAs anime-style content becomes more popular on the global stage, we ask whether new vision/graphics techniques could contribute to the art form. However, the highly-expressive and non-photorealistic nature of anime poses additional challenges not addressed by standard ML models, and much of the existing work in the domain does not align with real artist workflows. In this dissertation defense, we will present several works building foundational 2D/3D infrastructure for ML in anime (including pose estimation, video frame interpolation, and 3D character reconstruction) as well as an interactive tool leveraging novel techniques to assist 2D animators.en_US
dc.identifierhttps://doi.org/10.13016/1xqe-neao
dc.identifier.urihttp://hdl.handle.net/1903/32849
dc.language.isoenen_US
dc.subject.pqcontrolledComputer scienceen_US
dc.titleML for Anime: Illustration, Animation, and 3D Charactersen_US
dc.typeDissertationen_US

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