BASEBAND RADIO MODEM DESIGN USING GRAPHICS PROCESSING UNITS
Files
Publication or External Link
Date
Authors
Advisor
Citation
DRUM DOI
Abstract
A modern radio or wireless communications transceiver is programmed via
software and firmware to change its functionalities at the baseband. However, the
actual implementation of the radio circuits relies on dedicated hardware, and the
design and implementation of such devices are time consuming and challenging. Due
to the need for real-time operation, dedicated hardware is preferred in order to meet
stringent requirements on throughput and latency. With increasing need for higher
throughput and shorter latency, while supporting increasing bandwidth across a
fragmented spectrum, dedicated subsystems are developed in order to service individual
frequency bands and specifications. Such a dedicated-hardware-intensive
approach leads to high resource costs, including costs due to multiple instantiations
of mixers, filters, and samplers. Such increases in hardware requirements in turn
increases device size, power consumption, weight, and financial cost.
If it can meet the required real-time constraints, a more flexible and reconfigurable
design approach, such as a software-based solution, is often more desirable
over a dedicated hardware solution. However, significant challenges must be
overcome in order to meet constraints on throughput and latency while servicing
different frequency bands and bandwidths. Graphics processing unit (GPU) technology
provides a promising class of platforms for addressing these challenges. GPUs,
which were originally designed for rendering images and video sequences, have been
adapted as general purpose high-throughput computation engines for a wide variety
of application areas beyond their original target domains. Linear algebra and signal
processing acceleration are examples of such application areas.
In this thesis, we apply GPUs as software-based, baseband radios and demonstrate
novel, software-based implementations of key subsystems in modern wireless
transceivers. In our work, we develop novel implementation techniques that allow
communication system designers to use GPUs as accelerators for baseband processing
functions, including real-time filtering and signal transformations. More
specifically, we apply GPUs to accelerate several computationally-intensive, frontend
radio subsystems, including filtering, signal mixing, sample rate conversion,
and synchronization. These are critical subsystems that must operate in real-time
to reliably receive waveforms.
The contributions of this thesis can be broadly organized into 3 major areas:
(1) channelization, (2) arbitrary resampling, and (3) synchronization.
- Channelization: a wideband signal is shared between different users and
channels, and a channelizer is used to separate the components of the shared signal
in the different channels. A channelizer is often used as a pre-processing step in
selecting a specific channel-of-interest. A typical channelization process involves signal
conversion, resampling, and filtering to reject adjacent channels. We investigate
GPU acceleration for a particularly efficient form of channelizer called a polyphase
filterbank channelizer, and demonstrate a real-time implementation of our novel
channelizer design.
- Arbitrary resampling: following a channelization process, a signal is often
resampled to at least twice the data rate in order to further condition the signal.
Since different communication standards require different resampling ratios, it is
desirable for a resampling subsystem to support a variety of different ratios. We
investigate optimized, GPU-based methods for resampling using polyphase filter
structures that are mapped efficiently into GPU hardware. We investigate these
GPU implementation techniques in the context of interpolation (integer-factor increases
in sampling rate), decimation (integer-factor decreases in sampling rate),
and rational resampling. Finally, we demonstrate an efficient implementation of arbitrary
resampling using GPUs. This implementation exploits specialized hardware
units within the GPU to enable efficient and accurate resampling processes involving
arbitrary changes in sample rate.
- Synchronization: incoming signals in a wireless communications transceiver
must be synchronized in order to recover the transmitted data properly from complex
channel effects such as thermal noise, fading, and multipath propagation. We investigate
timing recovery in GPUs to accelerate the most computationally intensive
part of the synchronization process, and correctly align the incoming data symbols
in the receiver. Furthermore, we implement fully-parallel timing error detection to
accelerate maximum likelihood estimation.