“A Counter-Friction to the Machine”: What Game Scholars, Librarians, and Archivists Can Learn from Machinima Makers about User Activism
View/ Open
Date
2011-04Author
Kraus, Kari
Citation
Kari Kraus, " 'A Counter-Friction to the Machine': What Game Scholars, Librarians, and Archivists Can Learn from Machinima Makers about User Activism," Journal of Visual Culture (10): 100-112
Metadata
Show full item recordAbstract
The author examines the legal issues associated with machinima creation in relation to archival and preservation efforts. Specifically, she argues that what makes machinima as a cultural practice particularly interesting from a legal perspective is its ability to dramatize the tension between copyright law and contract law; public rights and private rights; and the right of reproduction versus the right of adaptation. She proposes that game scholars, librarians and archivists take a page from the play book of machinima creators when developing their own professional approaches to user activism and digital access and preservation.
Notes
doi:10.1177/1470412910391576