dc.contributor.advisor | Abshire, Pamela | |
dc.contributor.author | Bardack, Avi | |
dc.contributor.author | Bhandari, Pratik | |
dc.contributor.author | Doggett, James | |
dc.contributor.author | Epstein, Maxwell | |
dc.contributor.author | Gagliolo, Nicolas | |
dc.contributor.author | Graff, Steven | |
dc.contributor.author | Li, Erik | |
dc.contributor.author | Petro, Elaine | |
dc.contributor.author | Sailey, Mark | |
dc.contributor.author | Salaets, Natalie | |
dc.contributor.author | Tousley, Benjamin | |
dc.contributor.author | Turner, John | |
dc.date.accessioned | 2010-05-25T20:10:33Z | |
dc.date.available | 2010-05-25T20:10:33Z | |
dc.date.issued | 2010 | |
dc.identifier.uri | http://hdl.handle.net/1903/10082 | |
dc.description | Gemstone Team CHIP | |
dc.description.abstract | We report a novel approach to electromyographic (EMG) biofeedback for post-stroke hemiparetic gait rehabilitation, using a videogame. An integrated hardware/software system facilitates gameplay of Tiger Woods PGA Tour 2004 in driving range mode by performing rehabilitation exercises. Real-time visual EMG biofeedback is provided as the patient performs exercises. Custom-built bioamplifiers and software collect, amplify, and filter the surface EMG signals from six lower-limb muscles, and score them by feature extraction. The ball is driven a distance proportional to each score. Exercises are scored by comparing the patient's EMG activation with target profiles. The user-friendly system is controlled by prompts on a personal computer. We envision two major benefits from this system. First, the biofeedback is offered in real-time, in a clear, intuitive form, and coupled with task-specific motions. Second, we hypothesize that adopting rehabilitation exercises to control a fun videogame will lead to greater adherence to the exercise regime, with accompanying improvements in gait. | en_US |
dc.language.iso | en_US | en_US |
dc.subject | EMG | en_US |
dc.subject | Electromyographic Biofeedback | en_US |
dc.subject | Hemiparetic gait | en_US |
dc.subject | Videogames | en_US |
dc.subject | Gemstone Team CHIP | |
dc.title | EMG Biofeedback Videogame System for the Gait Rehabilitation of Hemiparetic Individuals | en_US |
dc.type | Thesis | en_US |
dc.relation.isAvailableAt | Digital Repository at the University of Maryland | |
dc.relation.isAvailableAt | Gemstone Program, University of Maryland (College Park, Md) | |