EMG Biofeedback Videogame System for the Gait Rehabilitation of Hemiparetic Individuals

View/ Open
Date
2010Author
Bardack, Avi
Bhandari, Pratik
Doggett, James
Epstein, Maxwell
Gagliolo, Nicolas
Graff, Steven
Li, Erik
Petro, Elaine
Sailey, Mark
Salaets, Natalie
Tousley, Benjamin
Turner, John
Advisor
Abshire, Pamela
Metadata
Show full item recordAbstract
We report a novel approach to electromyographic (EMG) biofeedback for post-stroke hemiparetic gait rehabilitation, using a videogame. An integrated hardware/software system facilitates gameplay of Tiger Woods PGA Tour 2004 in driving range mode by performing rehabilitation exercises. Real-time visual EMG biofeedback is provided as the patient performs exercises. Custom-built bioamplifiers and software collect, amplify, and filter the surface EMG signals from six lower-limb muscles, and score them by feature extraction. The ball is driven a distance proportional to each score. Exercises are scored by comparing the patient's EMG activation with target profiles. The user-friendly system is controlled by prompts on a personal computer. We envision two major benefits from this system. First, the biofeedback is offered in real-time, in a clear, intuitive form, and coupled with task-specific motions. Second, we hypothesize that adopting rehabilitation exercises to control a fun videogame will lead to greater adherence to the exercise regime, with accompanying improvements in gait.
Notes
Gemstone Team CHIP