Information Studies Research Works
Permanent URI for this collectionhttp://hdl.handle.net/1903/1632
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Item Alternate Reality Games as Platforms for Practicing 21st-Century Literacies(International Journal of Learning and Media, 2013) Bonsignore, Elizabeth; Hansen, Derek; Kraus, Kari; Ruppel, MarcItem “A Counter-Friction to the Machine”: What Game Scholars, Librarians, and Archivists Can Learn from Machinima Makers about User Activism(SAGE Publications, 2011-04) Kraus, KariThe author examines the legal issues associated with machinima creation in relation to archival and preservation efforts. Specifically, she argues that what makes machinima as a cultural practice particularly interesting from a legal perspective is its ability to dramatize the tension between copyright law and contract law; public rights and private rights; and the right of reproduction versus the right of adaptation. She proposes that game scholars, librarians and archivists take a page from the play book of machinima creators when developing their own professional approaches to user activism and digital access and preservation.