Gaming with Kahoot! in one-shot library instruction

dc.contributor.authorTchangalova, Nedelina
dc.contributor.authorHoupt, Kirsten
dc.contributor.authorRitchie, Stephanie
dc.date.accessioned2018-06-05T15:58:03Z
dc.date.available2018-06-05T15:58:03Z
dc.date.issued2018-06-14
dc.description.abstractThis poster will discuss librarians’ experiences to increase student engagement and learning in one-shot library instruction classes. Kahoot!, an open source game-based learning platform, was used to reinforce concepts taught during undergraduate classes and to assess student learning. Feedback from student responses indicate that they valued this exercise.en_US
dc.identifierhttps://doi.org/10.13016/M29G5GH34
dc.identifier.urihttp://hdl.handle.net/1903/20646
dc.language.isoen_USen_US
dc.relation.isAvailableAtLibrary Research & Innovative Practice Forum
dc.relation.isAvailableAtDigital Repository at the University of Maryland
dc.relation.isAvailableAtUniversity of Maryland (College Park, Md)
dc.subjectKahooten_US
dc.subjectActive learningen_US
dc.subjectGamificationen_US
dc.subjectOne shot library instructionen_US
dc.subjectAssessmenten_US
dc.titleGaming with Kahoot! in one-shot library instructionen_US
dc.typePresentationen_US

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