Gaming with Kahoot! in one-shot library instruction
dc.contributor.author | Tchangalova, Nedelina | |
dc.contributor.author | Houpt, Kirsten | |
dc.contributor.author | Ritchie, Stephanie | |
dc.date.accessioned | 2018-06-05T15:58:03Z | |
dc.date.available | 2018-06-05T15:58:03Z | |
dc.date.issued | 2018-06-14 | |
dc.description.abstract | This poster will discuss librarians’ experiences to increase student engagement and learning in one-shot library instruction classes. Kahoot!, an open source game-based learning platform, was used to reinforce concepts taught during undergraduate classes and to assess student learning. Feedback from student responses indicate that they valued this exercise. | en_US |
dc.identifier | https://doi.org/10.13016/M29G5GH34 | |
dc.identifier.uri | http://hdl.handle.net/1903/20646 | |
dc.language.iso | en_US | en_US |
dc.relation.isAvailableAt | Library Research & Innovative Practice Forum | |
dc.relation.isAvailableAt | Digital Repository at the University of Maryland | |
dc.relation.isAvailableAt | University of Maryland (College Park, Md) | |
dc.subject | Kahoot | en_US |
dc.subject | Active learning | en_US |
dc.subject | Gamification | en_US |
dc.subject | One shot library instruction | en_US |
dc.subject | Assessment | en_US |
dc.title | Gaming with Kahoot! in one-shot library instruction | en_US |
dc.type | Presentation | en_US |
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