Preserving Virtual Worlds Final Report
dc.contributor.author | University of Illinois | |
dc.contributor.author | McDonough, Jerome | |
dc.contributor.author | Olendorf, Robert | |
dc.contributor.author | Maryland Institute for Technology in the Humanities | |
dc.contributor.author | Kirschenbaum, Matthew | |
dc.contributor.author | Kraus, Kari M. | |
dc.contributor.author | Reside, Doug | |
dc.contributor.author | Donahue, Rachel | |
dc.contributor.author | Rochester Institute of Technology | |
dc.contributor.author | Phelps, Andrew | |
dc.contributor.author | Egert, Christopher | |
dc.contributor.author | Stanford University | |
dc.contributor.author | Lowood, Henry | |
dc.contributor.author | Rojo, Susan | |
dc.date.accessioned | 2013-11-26T23:04:57Z | |
dc.date.available | 2013-11-26T23:04:57Z | |
dc.date.issued | 2010-08-31 | |
dc.description | The Preserving Virtual Worlds project is a collaborative research venture of the Rochester Institute of Technology, Stanford University, the University of Maryland, the University of Illinois at Urbana-Champaign and Linden Lab, conducted as part of Preserving Creative America, an initiative of the National Digital Information Infrastructure and Preservation Program at the Library of Congress. The primary goals of our project have been to investigate issues surrounding the preservation of video games and interactive fiction through a series of case studies of games and literature from various periods in computing history, and to develop basic standards for metadata and content representation of these digital artifacts for long-term archival storage. | en_US |
dc.identifier.uri | http://hdl.handle.net/1903/14734 | |
dc.language.iso | en_US | en_US |
dc.relation.isAvailableAt | Maryland Institute for Technology in the Humanities | |
dc.relation.isAvailableAt | Digital Repository at the University of Maryland | |
dc.relation.isAvailableAt | University of Maryland (College Park, Md) | |
dc.subject | Video games | en_US |
dc.subject | Digital Preservation | en_US |
dc.title | Preserving Virtual Worlds Final Report | en_US |
Files
Original bundle
1 - 1 of 1