Make Learning Awesome with Kahoot! Tips for engaging students in the classroom

dc.contributor.authorRitchie, Stephanie
dc.contributor.authorTchangalova, Nedelina
dc.contributor.authorHoupt, Kirsten
dc.date.accessioned2018-06-13T21:23:07Z
dc.date.available2018-06-13T21:23:07Z
dc.date.issued2018-06-14
dc.description.abstractWant to have a fun one-shot library classroom without extra planning? Bring your phone to the workshop and play! In this hands-on workshop, attendees will learn the basics of designing fun activities using Kahoot!, a free game-based learning tool. Several tips will be shared on how to successfully incorporate Kahoot! quizzes in already established teaching plans.en_US
dc.identifierhttps://doi.org/10.13016/M21V5BH29
dc.identifier.urihttp://hdl.handle.net/1903/20655
dc.language.isoen_USen_US
dc.relation.isAvailableAtLibrary Research & Innovative Practice Forum
dc.relation.isAvailableAtDigital Repository at the University of Maryland
dc.relation.isAvailableAtUniversity of Maryland (College Park, Md)
dc.subjectactive learningen_US
dc.subjectinstructionen_US
dc.subjectinformation literacyen_US
dc.subjectKahooten_US
dc.subjectassessmenten_US
dc.titleMake Learning Awesome with Kahoot! Tips for engaging students in the classroomen_US
dc.typePresentationen_US

Files

Original bundle
Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
KahootLRIPFWorkshop.pdf
Size:
578.44 KB
Format:
Adobe Portable Document Format
Description:
License bundle
Now showing 1 - 1 of 1
No Thumbnail Available
Name:
license.txt
Size:
1.57 KB
Format:
Item-specific license agreed upon to submission
Description: