The Learning and Usage of Second Language Speech Sounds: A Computational and Neural Approach

dc.contributor.advisorFeldman, Naomi Hen_US
dc.contributor.authorThorburn, Craig Adamen_US
dc.contributor.departmentLinguisticsen_US
dc.contributor.publisherDigital Repository at the University of Marylanden_US
dc.contributor.publisherUniversity of Maryland (College Park, Md.)en_US
dc.date.accessioned2023-10-07T05:41:24Z
dc.date.available2023-10-07T05:41:24Z
dc.date.issued2023en_US
dc.description.abstractLanguage learners need to map a continuous, multidimensional acoustic signal to discrete abstract speech categories. The complexity of this mapping poses a difficult learning problem, particularly for second language learners who struggle to acquire the speech sounds of a non-native language, and almost never reach native-like ability. A common example used to illustrate this phenomenon is the distinction between /r/ and /l/ (Goto, 1971). While these sounds are distinct in English and native English speakers easily distinguish the two sounds, native Japanese speakers find this difficult, as the sounds are not contrastive in their language. Even with much explicit training, Japanese speakers do not seem to be able to reach native-like ability (Logan, Lively, & Pisoni, 1991; Lively, Logan & Pisoni, 1993) In this dissertation, I closely explore the mechanisms and computations that underlie effective second-language speech sound learning. I study a case of particularly effective learning--- a video game paradigm where non-native speech sounds have functional significance (Lim & Holt, 2011). I discuss the relationship with a Dual Systems Model of auditory category learning and extend this model, bringing it together with the idea of perceptual space learning from infant phonetic learning. In doing this, I describe why different category types are better learned in different experimental paradigms and when different neural circuits are engaged. I propose a novel split where different learning systems are able to update different stages of the acoustic-phonetic mapping from speech to abstract categories. To do this I formalize the video game paradigm computationally and implement a deep reinforcement learning network to map between environmental input and actions. In addition, I study how these categories could be used during online processing through an MEG study where second-language learners of English listen to continuous naturalistic speech. I show that despite the challenges of speech sound learning, second language listeners are able to predict upcoming material integrating different levels of contextual information and show similar responses to native English speakers. I discuss the implications of these findings and how the could be integrated with literature on the nature of speech representation in a second language.en_US
dc.identifierhttps://doi.org/10.13016/dspace/xfuv-o629
dc.identifier.urihttp://hdl.handle.net/1903/30855
dc.language.isoenen_US
dc.subject.pqcontrolledLanguageen_US
dc.subject.pqcontrolledNeurosciencesen_US
dc.subject.pqcontrolledPsychologyen_US
dc.subject.pquncontrolledCognitive Auditory Neuroscienceen_US
dc.subject.pquncontrolledComputational Modelingen_US
dc.subject.pquncontrolledPerceptionen_US
dc.subject.pquncontrolledReinforcement Learningen_US
dc.subject.pquncontrolledSecond Language Learningen_US
dc.subject.pquncontrolledSpeech Perceptionen_US
dc.titleThe Learning and Usage of Second Language Speech Sounds: A Computational and Neural Approachen_US
dc.typeDissertationen_US

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