EFFECTS OF AUGMENTED REALITY BASED OBJECT ILLUMINATION ON HUMAN PERFORMANCE

dc.contributor.advisorAkin, David Len_US
dc.contributor.authorStone, Matthewen_US
dc.contributor.departmentAerospace Engineeringen_US
dc.contributor.publisherDigital Repository at the University of Marylanden_US
dc.contributor.publisherUniversity of Maryland (College Park, Md.)en_US
dc.date.accessioned2022-02-02T06:30:36Z
dc.date.available2022-02-02T06:30:36Z
dc.date.issued2020en_US
dc.description.abstractExtravehicular Activities (EVAs) in space are generally considered to be high-risk, costly activities, due to the nature of the working environment and the limitations imposed on astronaut mobility and dexterity. Procedures are scheduled out and rehearsed far in advance, with time being considered a precious commodity during missions. Providing artificial task guidance to astronauts could potentially improve their efficiency, enabling for shorter duration EVAs and/or a larger quantity of tasks completed. This research quantitatively measured the effects of virtually illuminating or “cueing” objects of interest on a user’s ability to complete a predefined task, through the use of augmented reality (AR) “active display” symbology. This was achieved through the implementation of a Microsoft HoloLens™ head mounted display. It was demonstrated that, after controlling for a variety of factors, virtual illumination techniques improved task completion speed by approximately 100% and reduced perceived mental workload, with no adverse effects on accuracy.en_US
dc.identifierhttps://doi.org/10.13016/wu63-je3b
dc.identifier.urihttp://hdl.handle.net/1903/28309
dc.language.isoenen_US
dc.subject.pqcontrolledAerospace engineeringen_US
dc.subject.pqcontrolledOpticsen_US
dc.subject.pqcontrolledMechanical engineeringen_US
dc.subject.pquncontrolledAugmenteden_US
dc.subject.pquncontrolledCueingen_US
dc.subject.pquncontrolledHumanen_US
dc.subject.pquncontrolledPerformanceen_US
dc.subject.pquncontrolledRealityen_US
dc.subject.pquncontrolledVirtualen_US
dc.titleEFFECTS OF AUGMENTED REALITY BASED OBJECT ILLUMINATION ON HUMAN PERFORMANCEen_US
dc.typeThesisen_US

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