Illusion3D: Generating 3D Illusions using Diffusion Models

dc.contributor.advisorHuang, Jia-Bin
dc.contributor.authorLutz, Spencer
dc.contributor.authorSanjay, Vaibhav
dc.contributor.authorFeng, Yue
dc.date.accessioned2024-04-15T11:34:05Z
dc.date.available2024-04-15T11:34:05Z
dc.date.issued2024
dc.description.abstractRecent works like [1] and [2] have explore the possibility of generating 2D illusion image using diffusion based method. But 3D illusion remain unexplored. We investigate the problem of texturing and modeling three-dimensional objects to create illusions. Using a differentiable renderer, an image of an object, such as a cube, may be rendered from several camera positions. We use optimization based method like in [2] to train the texture map of a 3D object and generate illusion with given prompts and camera view. This approach can be extended to various other transformations of the scene, such as by using several configurations of a Rubik’s cube as views, or by viewing several reflective cylinders over a flat texture. We provide quantitative and qualitative assessments of the quality of our illusions through thorough experimentation with a variety of prompts and views. Additionally, we illustrate the effectiveness of our illusions in the real world.
dc.identifierhttps://doi.org/10.13016/qdkb-t12w
dc.identifier.urihttp://hdl.handle.net/1903/32439
dc.language.isoen_US
dc.relation.isAvailableAtDigital Repository at the University of Maryland
dc.relation.isAvailableAtUniversity of Maryland (College Park, Md)
dc.relation.isAvailableAtOffice of Undergraduate Research
dc.subjectComputer Science
dc.subjectCMNS
dc.subjectDiffusion
dc.subjectIllusions
dc.subjectComputer Vision
dc.titleIllusion3D: Generating 3D Illusions using Diffusion Models
dc.typeOther
local.equitableAccessSubmissionNo

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