Illusion3D: Generating 3D Illusions using Diffusion Models
dc.contributor.advisor | Huang, Jia-Bin | |
dc.contributor.author | Lutz, Spencer | |
dc.contributor.author | Sanjay, Vaibhav | |
dc.contributor.author | Feng, Yue | |
dc.date.accessioned | 2024-04-15T11:34:05Z | |
dc.date.available | 2024-04-15T11:34:05Z | |
dc.date.issued | 2024 | |
dc.description.abstract | Recent works like [1] and [2] have explore the possibility of generating 2D illusion image using diffusion based method. But 3D illusion remain unexplored. We investigate the problem of texturing and modeling three-dimensional objects to create illusions. Using a differentiable renderer, an image of an object, such as a cube, may be rendered from several camera positions. We use optimization based method like in [2] to train the texture map of a 3D object and generate illusion with given prompts and camera view. This approach can be extended to various other transformations of the scene, such as by using several configurations of a Rubik’s cube as views, or by viewing several reflective cylinders over a flat texture. We provide quantitative and qualitative assessments of the quality of our illusions through thorough experimentation with a variety of prompts and views. Additionally, we illustrate the effectiveness of our illusions in the real world. | |
dc.identifier | https://doi.org/10.13016/qdkb-t12w | |
dc.identifier.uri | http://hdl.handle.net/1903/32439 | |
dc.language.iso | en_US | |
dc.relation.isAvailableAt | Digital Repository at the University of Maryland | |
dc.relation.isAvailableAt | University of Maryland (College Park, Md) | |
dc.relation.isAvailableAt | Office of Undergraduate Research | |
dc.subject | Computer Science | |
dc.subject | CMNS | |
dc.subject | Diffusion | |
dc.subject | Illusions | |
dc.subject | Computer Vision | |
dc.title | Illusion3D: Generating 3D Illusions using Diffusion Models | |
dc.type | Other | |
local.equitableAccessSubmission | No |
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