Ludic Borders

dc.contributor.advisorKraus, Karien_US
dc.contributor.authorSmith, Andrew Wen_US
dc.contributor.departmentLibrary & Information Servicesen_US
dc.contributor.publisherDigital Repository at the University of Marylanden_US
dc.contributor.publisherUniversity of Maryland (College Park, Md.)en_US
dc.date.accessioned2022-06-15T05:48:13Z
dc.date.available2022-06-15T05:48:13Z
dc.date.issued2022en_US
dc.description.abstractGame design techniques are used to motivate participation in professional, educational, political, and social environments. This research study introduces the theory of ludic borders to examine how the boundary of gamespace is a design product that influences players beyond increasing motivation. Framing the crossing of the ludic border as a negotiation between the design choices of the game designer and the identity of the player, this research considers how game design elements such as visual aesthetics and collaborative mechanics influence the construction of the border. In addition, this research considers how particular characteristics of a player’s identity, such as the frequency with which they play games, influences their crossing of the ludic border. Based on gameplay observation, this research finds that visual aesthetics, gaming frequency, and other factors can influence the extent to which a player expresses their beliefs through their in-game decisions.  en_US
dc.identifierhttps://doi.org/10.13016/9hfh-tkzb
dc.identifier.urihttp://hdl.handle.net/1903/28809
dc.language.isoenen_US
dc.subject.pqcontrolledInformation scienceen_US
dc.subject.pquncontrolledBordersen_US
dc.subject.pquncontrolledDesignen_US
dc.subject.pquncontrolledGame Studiesen_US
dc.subject.pquncontrolledHuman-Computer Interactionen_US
dc.subject.pquncontrolledMagic Circleen_US
dc.subject.pquncontrolledPlayen_US
dc.titleLudic Bordersen_US
dc.typeThesisen_US

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