Contour based 3D Face Modeling from Monocular Video

dc.contributor.advisorChellappa, Ramaen_US
dc.contributor.authorGupta, Himaanshuen_US
dc.contributor.departmentElectrical Engineeringen_US
dc.date.accessioned2004-05-31T20:42:59Z
dc.date.available2004-05-31T20:42:59Z
dc.date.issued2003-12-10en_US
dc.description.abstractConstructing 3D models from video is one of the most important problems in computer vision. We propose a novel 3D face modeling approach from monocular video captured by a conventional camera. An algorithm is proposed to estimate the head pose by comparing the edges of video frame, and the contours extracted from a generic face model. A generic 3D face model is assumed to be the initial estimate of the true 3D model. The generic face model is adapted to the actual 3D face model by global and local deformations. An affine model is used for global deformation. The 3D model is locally deformed by computing the optimal perturbations of a sparse set of control points using a stochastic search optimization method. The deformations are integrated over a set of poses in the video sequence, leading to an accurate 3D model.en_US
dc.format.extent14136131 bytes
dc.format.mimetypeapplication/pdf
dc.identifier.urihttp://hdl.handle.net/1903/336
dc.language.isoen_US
dc.relation.isAvailableAtDigital Repository at the University of Marylanden_US
dc.relation.isAvailableAtUniversity of Maryland (College Park, Md.)en_US
dc.subject.pqcontrolledEngineering, Electronics and Electricalen_US
dc.titleContour based 3D Face Modeling from Monocular Videoen_US
dc.typeThesisen_US

Files

Original bundle
Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
dissertation.pdf
Size:
13.48 MB
Format:
Adobe Portable Document Format