Transversal Media: Power, Peril, and Potential in the Ever-Expanding 3D Multiverse

dc.contributor.advisorLothian, Alexisen_US
dc.contributor.authorBauer, DBen_US
dc.contributor.departmentWomen's Studiesen_US
dc.contributor.publisherDigital Repository at the University of Marylanden_US
dc.contributor.publisherUniversity of Maryland (College Park, Md.)en_US
dc.date.accessioned2021-09-16T05:34:36Z
dc.date.available2021-09-16T05:34:36Z
dc.date.issued2021en_US
dc.description.abstractTransversal media move. They move with ease across a variety of interfaces, communities of practice, and applications. With highly compatible file formats, they move across a multitude of 3D-friendly devices, like virtual reality, holograms, and augmented reality projections, and now with the 3D printer, can enter the physical world, more often than not, as plastic. Transversal technologies, like 3D scanning and computer-aided design (CAD), grant an unprecedented control and access, in both magnitude and kind, to the spatial, material, and physical world. Because of this, media illustrate the biopolitical complexity and nuance of the term capture—long used in media praxis—whose meaning can imply both a desire to do justice to a subject, often by means of representational accuracy, and also a desire to do violence to by means of seizing, possessing, or trapping. In turn, this project explores the many affective, epistemological, and aesthetic contours of meaning and impact when transversal media are read through the lens of capture. Organized by five major keywords—making, transversal, play, capture, and preservation—this project illustrates the far-reaching impact of this particular media type that does particular things in this particular moment. Specifically, this project coins the term, transversal media, to discuss this unique media ontology and concretize it through hands-on creative practice and the work of artists, designers, scholars, and activists by centering the methodological richness of hands-on making, creativity, and play. It also addresses the connections between technical affordance and theory, culture, and ethics, as media scholars have modeled with other emerging media formats of the past, like McLuhan on television, Deleuze on film, and Sontag on photography. This approach reveals how various interface affordances and applied practices converse with, and with varying implications, the people, places, and things they mediate. Overall, this project addresses how cultural ideologies are reflected in the design, practice, and rhetoric of 3D transversal media, and how this media genre pushes notions of materiality, embodiment, and power into new realms of thinking, doing, and being.en_US
dc.identifierhttps://doi.org/10.13016/4mft-gs1d
dc.identifier.urihttp://hdl.handle.net/1903/27728
dc.language.isoenen_US
dc.subject.pqcontrolledMultimedia communicationsen_US
dc.subject.pqcontrolledWeb studiesen_US
dc.subject.pqcontrolledFine artsen_US
dc.subject.pquncontrolled3D printingen_US
dc.subject.pquncontrolledcritical makingen_US
dc.subject.pquncontrolleddigital humanitiesen_US
dc.subject.pquncontrolledmediaen_US
dc.subject.pquncontrolledspeculative designen_US
dc.subject.pquncontrolledworld-buildingen_US
dc.titleTransversal Media: Power, Peril, and Potential in the Ever-Expanding 3D Multiverseen_US
dc.typeDissertationen_US

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