English Teacher as Dungeon Master: Game Design Theory Meets Course Design in Rhetorical Education

dc.contributor.advisorWible, Scotten_US
dc.contributor.authorFrankos, Rick Jamesen_US
dc.contributor.departmentEnglish Language and Literatureen_US
dc.contributor.publisherDigital Repository at the University of Marylanden_US
dc.contributor.publisherUniversity of Maryland (College Park, Md.)en_US
dc.date.accessioned2019-02-01T06:42:13Z
dc.date.available2019-02-01T06:42:13Z
dc.date.issued2018en_US
dc.description.abstractTraditional pedagogical practices—lecturing, standardization, product-based quality grading—do not promote deep, critical learning. Addressing the deficiencies of traditional pedagogy, gaming pedagogy is a branch of critical pedagogy that identifies the effective design principles of games and then applies these principles to course design. In doing so, gaming pedagogy reproduces the experience-based, autotelic, intrinsically-motivating properties of games within the classroom, making education more fun and effective. In this document, I apply gaming pedagogy specifically to rhetorical education, which is uniquely advantaged to benefit from game design principles. In what follows, I present an objective definition of play and game, identify the overlapping design goals of games and education, identify the useful experiential qualities of games and explain how they apply to rhetorical education, summarize and analyze useful course design praxes from the perspective of gaming pedagogy, and conclude with an application of gaming pedagogy to my own first-year writing classroom.en_US
dc.identifierhttps://doi.org/10.13016/7bvj-yvkc
dc.identifier.urihttp://hdl.handle.net/1903/21660
dc.language.isoenen_US
dc.subject.pqcontrolledRhetoricen_US
dc.subject.pqcontrolledPedagogyen_US
dc.subject.pquncontrolledEducationen_US
dc.subject.pquncontrolledEnglishen_US
dc.subject.pquncontrolledGameen_US
dc.subject.pquncontrolledGamificationen_US
dc.subject.pquncontrolledPedagogyen_US
dc.subject.pquncontrolledRhetoricen_US
dc.titleEnglish Teacher as Dungeon Master: Game Design Theory Meets Course Design in Rhetorical Educationen_US
dc.typeThesisen_US

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