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    Building Virtual Friendships through Mirrored Gestures

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    Oshiro_umd_0117N_23066.pdf (5.372Mb)
    No. of downloads: 33

    Date
    2022
    Author
    Oshiro, Miya Sanura
    Advisor
    Leitch, Alex
    DRUM DOI
    https://doi.org/10.13016/wfuy-j9vq
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    Abstract
    During the COVID-19 pandemic isolation period, social gaming was an effective way for people to find connections and alleviate feelings of loneliness. However, the communication systems built within these games have limitations. In-game communication systems usually consist of emotes, predetermined avatar gestures, and simple chat features. Due to these limitations, critical social cues, such as nonverbal synchrony, are lost during these online interactions. This study evaluates the integration of nonverbal gesture synchrony in social games as a potential addition to existing communication systems to foster genuine social connections between players during online play. The game environment for this research study is an emote-based and a gesture-based version of the social game KANDI.io. When comparing the two versions in structured game sessions, this study found an enjoyment preference for the gesture-based experience. However, after further discussion, it was determined that there was no overall preference for this experience over the emote-based design. These results revealed that when engaging with open-play games like the gesture-based system, some players felt vulnerable, experienced player distrust, and became more conscious of the interaction context.
    URI
    http://hdl.handle.net/1903/29648
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    • Information Studies Theses and Dissertations
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    DRUM is brought to you by the University of Maryland Libraries
    University of Maryland, College Park, MD 20742-7011 (301)314-1328.
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