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    Alternate Reality Games as Platforms for Practicing 21st-Century Literacies
    (International Journal of Learning and Media, 2013) Bonsignore, Elizabeth; Hansen, Derek; Kraus, Kari; Ruppel, Marc
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    Visualizing Transmedia Networks: Links, Paths and Peripheries
    (2012) Ruppel, Marc; Kirschenbaum, Matthew G.; English Language and Literature; Digital Repository at the University of Maryland; University of Maryland (College Park, Md.)
    `Visualizing Transmedia Networks: Links, Paths and Peripheries' examines the increasingly complex rhetorical intersections between narrative and media (`old' and `new') in the creation of transmedia fictions, loosely defined as multisensory and multimodal stories told extensively across a diverse media set. In order to locate the `language' of transmedia expressions, this project calls attention to the formally locatable network structures placed by transmedia producers in disparate media like film, the print novel and video games. Using network visualization software and computational metrics, these structures can be used as data to graph these fictions for both quantitative and qualitative analysis. This study also, however, examines the limits to this approach, arguing that the process of transremediation, where redundancy and multiformity take precedence over networked connection, forms a second axis for understanding transmedia practices, one equally bound to the formation of new modes of meaning and literacy.