College of Arts & Humanities

Permanent URI for this communityhttp://hdl.handle.net/1903/1611

The collections in this community comprise faculty research works, as well as graduate theses and dissertations.

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Now showing 1 - 3 of 3
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    Archives in the Attic: Exile, Activism, and Memory in the Washington Committee for Human Rights in Argentina
    (2019) Pyle, Perri; Rosemblatt, Karin; History/Library & Information Systems; Digital Repository at the University of Maryland; University of Maryland (College Park, Md.)
    Spurred by the human rights violations committed by the last Argentine dictatorship (1976-1983), exiled Argentines in Washington, D.C. formed the Washington Committee for Human Rights in Argentina (WCHRA) to facilitate the transnational exchange of information between those under threat in Argentina and political actors in the United States. This thesis outlines the story of the WCHRA through the records they created - kept for nearly forty years in an attic - and oral interviews with former members. The collection consists of letters, testimonies, petitions, and notes that reflect the group’s extensive network and provide insight into how Argentine exile groups inserted themselves into the larger human rights movement. By critically examining how one small group of activists came together, I explore how archival records enhance, challenge, and reveal new insights into the politics of exile, activism, and memory, as seen through the lens of the records they kept.
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    The Sole Measure of Service: A Social History of Baltimore's Public Libraries During World War II
    (2019) Coddington, Gwenlyn; Woods, Colleen; History; Digital Repository at the University of Maryland; University of Maryland (College Park, Md.)
    This thesis examines the history of public libraries in Baltimore and Maryland during World War II. Drawing from contemporary newspapers and institutional records, it argues that World War II expanded institutional opportunities for public libraries while exposing their limitations as agents of social change. Concentrating on how Baltimore’s libraries successfully contributed to and enabled the war’s information economy undercuts the narrative of libraries’ impotency as information centers during this period by locating their validation among the communities they served, rather than their relationship with the state or their postwar status. However, even as the war enabled this transformation, it simultaneously exposed the limits of libraries’ social ideology, destabilizing their position as institutions of social progressivism. Analyzing gender discrimination within librarianship and the experiences of African American Marylanders as users and library professionals demonstrates the limited vision Baltimore’s librarians held for enacting meaningful change within their institutions and communities.
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    Play Studies: Integrating Drama, Games, and Ludi from the Medieval to the Digital Age
    (2017) Kelber, Nathan; Kirschenbaum, Matthew; Leinwand, Theodore; English Language and Literature; Digital Repository at the University of Maryland; University of Maryland (College Park, Md.)
    At first glance, the fact that the English word for drama is “play” must strike the modern reader as odd. Playing is usually an activity we associate with games (or musical instruments), yet this odd linguistic trace is a forgotten marker of how far the modern sense of drama has strayed from its antecedents. This dissertation recovers the historical relationship of drama, play, and games, developing a shared discourse under the rubric of “play studies.” Play is defined in two complementary phenomenological frameworks, methexis and mimesis, to enable scholarship that transcends historical, cultural, and material boundaries. The first chapter engages the linguistic confusion surrounding late medieval drama (with examples from Mankind, cycle plays, and Fulgens and Lucres) and medieval games (The Game and Playe of the Chesse, The Book of Games), arguing that the medieval English view of play can help correct and complicate modern game scholarship. The second chapter takes up this medieval perspective of play-as-methexis and demonstrates its applicability to digital media of the late 20th century with examples from video games like Tetris and Dragon’s Lair. Along the way, this chapter also makes ontological arguments in relation to early computer history, software studies, and media archaeology, advocating that a fuller understanding of games depends on the willingness of humanities scholars to build, hack, and play with media using methods normally reserved for artists and scientists. The final chapter considers the lasting legacy of the medieval play-as-game, particularly how the development of English drama is indebted to the theater buildings that created a space for the sustained collaboration of players with a variety of skills. The final section considers the current state of Shakespeare-as-play, including 21st-century productions, digital video games, and board games.