Information Studies

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    Designing Human-Centered AI Tools with Interactive Visualization
    (2024) Hoque, Md Naimul; Kraus, Kari; Information Studies; Digital Repository at the University of Maryland; University of Maryland (College Park, Md.)
    Human-centered AI (HCAI), rather than replacing the human, puts the user in the driver's seat of so-called human-centered AI-infused tools (HCAI tools): interactive software tools that amplify, augment, empower, and enhance human performance using AI models. In this dissertation, I discuss how interactive visualization can be a key enabling technology for creating such human-centered AI tools. Visualization has already been shown to be a fundamental component in explainable AI models, and coupling this with data-driven, semantic, and unified interaction feedback loops will enable a human-centered approach for bridging AI models and human users. To validate this approach, I at first interviewed HCI, AI, and Visualization experts to define the characteristics of HCAI tools. I then discuss the design and development process of four HCAI tools powered by visualization. I conclude by outlining the design guidelines learned from the design process of the tools and research directions for designing future HCAI tools.
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    The Role of 3D Spatiotemporal Telemetry Analysis in Combat Flight Simulation
    (2024) Mane, Sourabh Vijaykumar; Elmqvist, Niklas Dr; Library & Information Services; Digital Repository at the University of Maryland; University of Maryland (College Park, Md.)
    Analyzing 3D telemetry data collected from competitive video games on the internet can support players in improving performance as well as spectators in viewing data-driven narratives of the gameplay. In this thesis, we conduct an in-depth qualitative study on the use of telemetry analysis by embedding over several weeks in a virtual F-14A Tomcat squadron in the multiplayer combat flight simulator DCS World (DCS) (2008). Based on formative interviews with DCS pilots, we design a web-based game analytics framework for rendering 3D telemetry from the flight simulator in a live 3D player, incorporating many of the data displays and visualizations requested by the participants. We then evaluate the framework with real mission data from several air-to-air engagements involving the virtual squadron. Our findings highlight the key role of 3D telemetry playback in competitive multiplayer gaming.