Theses and Dissertations from UMD
Permanent URI for this communityhttp://hdl.handle.net/1903/2
New submissions to the thesis/dissertation collections are added automatically as they are received from the Graduate School. Currently, the Graduate School deposits all theses and dissertations from a given semester after the official graduation date. This means that there may be up to a 4 month delay in the appearance of a give thesis/dissertation in DRUM
More information is available at Theses and Dissertations at University of Maryland Libraries.
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Item DIGITAL PLACE-MAKING AND PLATFORM POLITICS: HOW USERS TRANSFORMED AND RECODED THEIR LIVES ONLINE IN THE WAKE OF COVID-19(2024) Phipps, Elizabeth Brooke; Pfister, Damien S.; Communication; Digital Repository at the University of Maryland; University of Maryland (College Park, Md.)Digital Place-making and Platform Politics: How Users Transformed and Recoded their Lives Online in the Wake of COVID-19 examines the political & cultural turmoil at the height of the COVID-19 pandemic, where daily life for millions around the world shifted to digital platforms. Digital users turned to the unique affordances of these platforms for civic activism through what I term “digital place-making,” the rhetorical activity involved in cultivating digital places through specific technologies and practices. Drawing from an ecological rhetorical approach and an understanding of digital experiences as transplatform, Digital Place-making and Platform Politics utilizes a methodology that incorporates rhetorical space & place theory, textual analysis, visual analysis, digital ethnographic work, and “in situ” field work to capture the overlapping and simultaneous nature of place-making for digital users. How does digital place-making impact the relations between users, platforms, and political culture? To render digital place-making as a concept, this dissertation navigates through three case studies between 2020-2022. The first chapter looks at the video game platform Animal Crossing: New Horizons, and how users experiencing lockdown conditions in 2020 repurposed the platform as a site for political expression. This first study establishes the foundational relationship between infrastructure, user practices, and their engagement with broader political discourse through place-making. The second chapter builds upon this role of infrastructure and user practice creating place by looking at how the platform Twitch trains streamers on their platform to create places for community, and then how streamers leveraged these places for resistance and activism on the platform itself throughout 2021-2022. This second study illuminates the way rhetorical place is constructed through both discourse and infrastructure, and how digital place possesses vulnerabilities unique to the condition of digitality. The third chapter addresses Epic Games’ fraught commemoration of Dr. Martin Luther King Jr. and the 1963 March on Washington, held in 2021 on the popular video game platform Fortnite. This final study serves as a capstone illustration of the unique vulnerabilities that digital place-making poses for public memory and political discourse.Item CONTAINER TECHNOLOGIES AS LOGISTICAL INFRASTRUCTURE: HOW MARIE KONDO, THE CONTAINER STORE, HOLLINGER BOXES, AND DOCKER SHAPE OUR WORLD(2021) Bickoff, Kyle; Kirschenbaum, Matthew; English Language and Literature; Digital Repository at the University of Maryland; University of Maryland (College Park, Md.)This dissertation is situated at the intersection of digital studies, critical information studies, and cultural studies—I argue that containers undergird the logistical infrastructures of modern capitalism and social life, and they shape the way we think. By understanding our world through this framework, we can apply the perspective to understand problems we face in memory institutions, cloud computing, the retail sector, the culture industry, and even in the ongoing global pandemic, COVID-19. The first chapter considers physical containers, with a focus on the ‘Hollinger box’ (an omnipresent cardboard storage box at memory institutions), which has a design history rooted in World War II and the US’s fight against fascism. The second chapter focuses on Docker, a digital container system, which accelerates containers in cloud computing—I present a protohistory of digital containerization in computing history and look to the role of speed to accelerate information and global capital. The third chapter locates its discussion at a retail site, The Container Store, which facilitates consumerism and the commodification of containment. The fourth chapter looks to Marie Kondo and her KonMari Method. Kondo’s ‘joy’ is rooted in consumer culture, individualism, and storage in containers; her ‘tidying festivals’ are celebrations of capitalism. By tracing the interconnected histories behind these container systems, the dissertation demonstrates how the logic of containerization becomes embedded in our memory institutions, digital technologies, retail systems, and consumer culture. Containers in our society are subsumed by preexisting systems in capitalism: logistics and consumerism, in particular. Container technologies play a central role in our logistical infrastructures: wielded properly, containers hold the power to help us resolve many of our most pressing problems, and they can help us to improve the way we allocate resources equitably, rather than the reverse. But containers do not afford us a quick fix—rather, they offer us insight and a framework to understand the world we live in. Containers, when understood as key to the logistical infrastructure that undergird modern life, offer us the tools to reorganize our world and build it into something better.