Browsing by Author "Montemayor, Jaime"
Now showing 1 - 5 of 5
Results Per Page
Sort Options
Item Designing StoryRooms: Interactive Storytelling Spaces for Children(2000-02-24) Alborzi, Houman; Druin, Allison; Montemayor, Jaime; Sherman, Lisa; Taxn, Gustav; Best, Jack; Hammer, Joe; Kruskal, Alex; Lal, Abby; Schwenn, Thomas Plaisant; Sumida, Lauren; Wagner, Rebecca; Hendler, JimLimited access to space, costly props, and complicated authoring technologies are among the many reasons why children can rarely enjoy the experience of authoring room-sized interactive stories. Typically in these kinds of environments, children are restricted to being story participants, rather than story authors. Therefore, we have begun the development of "StoryRooms," room-sized immersive storytelling experiences for children. With the use of low-tech and high-tech storytelling elements, children can author physical storytelling experiences to share with other children. In the paper that follows, we will describe our design philosophy, design process with children, the current technology implementation and example StoryRooms. (Also cross-referenced as UMIACS-TR-2000-06)Item PETS: A Personal Teller of Stories(1999-11-23) Montemayor, Jaime; Druin, Allison; Hendler, JimLet us start by reading a story written by a seven year old child, entitled Michelle. "There once was a robot named Michelle. She was new in the neighborhood. She was HAPPY when she first came, thinking she would make friends. But it was the opposite. Other robots threw rocks and sticks. She was SAD. Now no one liked her. One day she was walking down a street, a huge busy one, when another robot named Rob came up and ask [sic] if she wanted to have a friend. She was SCARED at first but then realized that she was HAPPY. The other robots were ANGRY but knew that they had learned their lesson. Michelle and Rob lived HAPPILY ever after. No one noticed the dents from rocks that stayed on Michelle." (Druin, Research notes, August 1998) This is just one of many stories that children have written with the help of PETS (Druin et al. 1999a). The author of Michelle did not just write this moving story; she is also an integral member of the team that built our robots. As you read on, PETS will be further described. Our motivations behind building such an interactive robotic pet will also be discussed. In addition, the process of how we made this robotic technology with our team of adults and six children will be introduced. And with this, we will present cooperative inquiry (Druin 1999a), the methodology that we embrace as we discover insights about technology, education, science, engineering, and art. Finally, this chapter will close with reflections on what was learned from on-going research effort. (Also cross-referenced as UMIACS-TR-99-67)Item Physical Programming: Designing Tools for Children to Create Physical Interactive Environments(2001-10-10) Montemayor, Jaime; Druin, Allison; Farber, Allison; Simms, Sante; Churaman, Wayne; D'Amour, Allisonen. (Also cross-referenced as UMIACS-TR-2001-67, HCIL-TR-2001-21)Item Sensing, Storytelling, and Children: Putting Users in Control(2003-04-04) Montemayor, Jaime; Druin, Allison; Chipman, Gene; Farber, Allison; Guha, Mona LeighOver the past few years, researchers have been exploring possibilities for how embedded sensors can free children from traditional interaction strategies with keyboards and mice. In this paper, we consider sensing-based interactions from a child's perspective. That is, how children decide to handle sensor data and affect state changes in their environment. We will present this in the context of our research on physical interactive storytelling environments for children. The system architecture will be presented as well as an empirical study of the technology's use with 18 children, ages 5-6. We will discuss the challenges and opportunities for kindergarten children to become designers of their own sensing-based interactions. UMIACS-TR-2003-16 HCIL-TR-2003-05Item A Storytelling Robot for Pediatric Rehabilitation(2000-10-06) Plaisant, Catherine; Druin, Allison; Lathan, Corinna; Dakhane, Kapil; Edwards, Kris; Vice, Jack Maxwell; Montemayor, JaimeWe are developing a prototype storytelling robot for use with children in rehabilitation. Children can remotely control a large furry robot by using a variety of body sensors adapted to their disability or rehabilitation goal. In doing so, they can teach the robot to act out emotions (e.g. sad, happy, excited) and then write stories using the storytelling software and include those emotions in the story. The story can then be "played" by the remote controlled robot, which acts out the story and the emotions. We believe that this robot can motivate the children and help them reach their therapy goals through therapeutic play, either by exercising muscles or joints (e.g. for physically challenges children) or by reflecting on the expression of emotions (e.g. for autistic children). We use an innovative design methodology involving children as design partners. (Also cross-referenced as UMIACS-TR-2000-65)