Creating Creativity for Everyone: User Interfaces for Supporting Innovation

dc.contributor.authorShneiderman, Benen_US
dc.date.accessioned2004-05-31T22:56:01Z
dc.date.available2004-05-31T22:56:01Z
dc.date.created1999-02en_US
dc.date.issued1999-02-04en_US
dc.description.abstractA challenge for human-computer interaction researchers and user interface designers is to construct information technologies that support creativity. This ambitious goal can be attained by building on an adequate understanding of creative processes. This paper offers the four-phase genex framework for generating excellence: - Collect: learn from previous works stored in digital libraries - Relate: consult with peers and mentors at early, middle and late stages - Create: explore, compose, and evaluate possible solutions - Donate: disseminate the results and contribute to the digital libraries Within this integrated framework, this paper proposes eight activities that require human-computer interaction research and advanced user interface design. A scenario about an architect illustrates the process of creative work within a genex environment. (Also cross-referenced as UMIACS-TR-9910)en_US
dc.format.extent4178777 bytes
dc.format.mimetypeapplication/postscript
dc.identifier.urihttp://hdl.handle.net/1903/995
dc.language.isoen_US
dc.relation.isAvailableAtDigital Repository at the University of Marylanden_US
dc.relation.isAvailableAtUniversity of Maryland (College Park, Md.)en_US
dc.relation.isAvailableAtTech Reports in Computer Science and Engineeringen_US
dc.relation.isAvailableAtUMIACS Technical Reportsen_US
dc.relation.ispartofseriesUM Computer Science Department; CS-TR-3988en_US
dc.relation.ispartofseriesUMIACS; UMIACS-TR-9910en_US
dc.titleCreating Creativity for Everyone: User Interfaces for Supporting Innovationen_US
dc.typeTechnical Reporten_US

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