Feature Recognition for Interactive Applications: Exploiting Distributed Resources

Thumbnail Image


CS-TR-3375.1.ps (575.87 KB)
No. of downloads: 375
CS-TR-3375.1.pdf (270.94 KB)
No. of downloads: 633

Publication or External Link







The availability of low-cost computational power is a driving force behind the growing sophistication of CAD software. Tools designed to reduce time-consuming build-test-redesign iterations are essential for increasing engineering quality and productivity. However, automation of the design process poses many difficult computational problems. As more downstream engineering activities are being considered during the design phase, guaranteeing reasonable response times within design systems becomes problematic. Design is an interactive process and speed is a critical factor in systems that enable designers to explore and experiment with alternative ideas during the design phase. Achieving interactivity requires an increasingly sophisticated allocation of computational resources in order to perform realistic design analyses and generate feedback in real time.

This paper presents our initial efforts to develop techniques to 

apply distributed algorithms to the problem of recognizing machining features from solid models. Existing work on recognition of features has focused exclusively on serial computer architectures. Our objective is to show that distributed algorithms can be employed on realistic parts with large numbers of features and many geometric and topological entities to obtain significant improvements in computation time using existing hardware and software tools. Migrating solid modeling applications toward a distributed computing framework enables interconnection of many of the autonomous and geographically diverse software tools used in the modern manufacturing enterprise. (Also cross-referenced as UMIACS-TR-94-126.1)