Chapter 3: Children as Our Technology Design Partners+
Chapter 3: Children as Our Technology Design Partners+
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Date
1998-10-15
Authors
Druin, Allison
Bederson, Ben
Boltman, Angela
Miura, Adrian
Knotts-Callahan, Debby
Platt, Mark
Advisor
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Abstract
"That's silly!" "I'm bored!" "I like that!" "Why do I have to do this?"
"What is this for?" These are all important responses and questions that
come from children. As our design partners in developing new
technologies, children can offer bluntly honest views of their world.
They have their own likes, dislikes, and needs that are not the same as
adults' (Druin, Stewart, Proft, Bederson, & Hollan, 1997). As the
development of new technologies for children becomes commonplace in
industry and university research labs, children's input into the design
and development process is critical. We need to establish new development
methodologies that enable us to stop and listen, and learn to collaborate
with children of all ages. In the chapter that follows, a discussion of
new research methodologies will be presented.
(Also cross-referenced as UMIACS-TR-98-20)