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Playing Vivaldi in Hyperbolic Space

dc.contributor.authorLumezanu, Cristian
dc.contributor.authorSpring, Neil
dc.date.accessioned2006-11-20T17:58:40Z
dc.date.available2006-11-20T17:58:40Z
dc.date.issued2006-11-17
dc.identifier.urihttp://hdl.handle.net/1903/4007
dc.description.abstractInternet coordinate systems have emerged as an efficient method to estimate the latency between pairs of nodes without any communication between them. They avoid the cost of explicit measurements by placing each node in a finite coordinate space and estimating the latency between two nodes as the distance between their positions in the space. In this paper, we adapt the Vivaldi algorithm to use the Hyperbolic space for embedding. Researchers have found promise in Hyperbolic space due to its mathematical elegance and its ability to model the structure of the Internet. We attempt to combine the elegance of the Hyperbolic space with the practical, decentralized Vivaldi algorithm. We evaluate both Euclidean and Hyperbolic Vivaldi on three sets of real-world latencies. Contrary to what we expected, we find that the performance of the two versions of Vivaldi varies with each data set. Furthermore, we show that the Hyperbolic coordinates have the tendency to underestimate large latencies (> 100 ms) but behave better when estimating short distances. Finally, we propose two distributed heuristics that help nodes decide whether to choose Euclidean or Hyperbolic coordinates when estimating distances to their peers. This is the first comparison of Euclidean and Hyperbolic embeddings using the same distributed solver and using a data set with more than 200 nodes.en
dc.format.extent570987 bytes
dc.format.mimetypeapplication/pdf
dc.language.isoen_USen
dc.relation.ispartofseriesUM Computer Science Departmenten
dc.relation.ispartofseriesCS-TR-4843en
dc.titlePlaying Vivaldi in Hyperbolic Spaceen
dc.typeTechnical Reporten


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