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AD (Attacker Defender) Game

dc.contributor.authorKochut, Andrzejen_US
dc.contributor.authorAgrawala, Ashok K.en_US
dc.contributor.authorLarsen, Ronald L.en_US
dc.contributor.authorShankar, A. Udayaen_US
dc.description.abstractInformation Dynamics is a framework for agent-based systems that gives a central position to the role of information, time, and the value of information. We illustrate system design in the Information Dynamics Framework by developing an intelligence game called AD involving attackers, defenders and targets operating in some space of locations. The goal of the attackers is to destroy all targets. Target destruction takes place when the number of attackers in the target's neighborhood exceeds the number of defenders in this neighborhood by a value WINNING_DIFFERENCE. The goal of defenders is to prevent attackers from achieving their goal. (Also UMIACS-TR-2001-45)en_US
dc.format.extent24949164 bytes
dc.relation.ispartofseriesUM Computer Science Department; CS-TR-4265en_US
dc.relation.ispartofseriesUMIACS; UMIACS-TR-2001-45en_US
dc.titleAD (Attacker Defender) Gameen_US
dc.typeTechnical Reporten_US
dc.relation.isAvailableAtDigital Repository at the University of Marylanden_US
dc.relation.isAvailableAtUniversity of Maryland (College Park, Md.)en_US
dc.relation.isAvailableAtTech Reports in Computer Science and Engineeringen_US
dc.relation.isAvailableAtUMIACS Technical Reportsen_US

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