The Role of Children in the Design Technology
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Abstract
Children play games, chat with friends, tell stories, study history or math,
and today this can all be done supported by new technologies. From the
Internet to multimedia authoring tools, technology is changing the way
children live and learn. As these new technologies become ever more critical
to our children's lives, we need to be sure these technologies support
children in ways that make sense for them as young learners, explorers, and
avid technology users. This may seem of obvious importance, because for
almost 20 years the HCI community has pursued new ways to understand users of
technology. However, with children as users, it has been difficult to bring
them into the design process. Children go to school for most of their days;
there are existing power structures, biases, and assumptions between adults
and children to get beyond; and children, especially young ones have difficulty
in verbalizing their thoughts. For all of these reasons, a child's role
in the design of new technology has historically been minimized. Based upon a
survey of the literature and my own research experiences with children, this
paper defines a framework for understanding the various roles children can
have in the design process, and how these roles can impact technologies that
are created.
(Also cross-referenced as UMIACS-TR-99-53)