College of Information Studies
Permanent URI for this communityhttp://hdl.handle.net/1903/1631
The collections in this community comprise faculty research works, as well as graduate theses and dissertations.
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Item “I FEEL LIKE I’M TEACHING IN A GLADIATOR RING”: BARRIERS AND BENEFITS OF LIVE CODING(2023) Berger, Caroline Palma; Elmqvist, Niklas; Library & Information Services; Digital Repository at the University of Maryland; University of Maryland (College Park, Md.)Live coding—synchronously writing software in front of students for the purpose of teaching—can be an effective method for engaging students and instilling practical programming skills. However, not all live coding sessions are effective and not all instructors are successful in this challenging task. We present results from an interview study involving university instructors,teaching assistants, and students identifying both barriers and benefits of live coding. We also designed and collected participant feedback on a prototype live coding tool to better facilitate learner engagement with the live coding pedagogical practice. Finally, we use this feedback to propose guidelines for how to design tools to support effective live coding in the classroom. This work advances our understanding of the benefits and challenges of live coding in university computer science instruction and highlights potential future work on the design of tools to better support this productive instructional practice.Item PREDICTING AND MOTIVATING ACHIEVEMENT IN SELF-PACED LEARNING: A FORMATIVE DESIGN, STUDY AND EVALUATION(2014) Goldman, Alina; Bederson, Benjamin; Library & Information Services; Digital Repository at the University of Maryland; University of Maryland (College Park, Md.)Student motivation and retention is a notorious problem in self-paced and mastery environments. This thesis uses a formative study conducted during a self-paced mastery course at the University of Maryland to understand how background variables affect achievement and to explore whether student success can be positively influenced by: a) receiving a course credit suggestion; b) setting goals and sticking to self-made deadlines; c) viewing aggregated and individual progress feedback; and d) receiving game-inspired incentives and rewards. After evaluating the effectiveness of the integrated design, the thesis suggests design changes to improve motivation.