College of Information Studies

Permanent URI for this communityhttp://hdl.handle.net/1903/1631

The collections in this community comprise faculty research works, as well as graduate theses and dissertations.

Browse

Search Results

Now showing 1 - 4 of 4
  • Item
    Exploring The Role Of Generative Artificial Intelligence In Cultural Relevant Storytelling For Native Language Learning Among Children
    (2024) Nanduri, Dinesh Kumar; Marsh, Diana E; Information Studies; Digital Repository at the University of Maryland; University of Maryland (College Park, Md.)
    In an era marked by the rapid disappearance of languages, UNESCO warns that nearly half of the world's linguistic heritage might soon become dormant. Despite its current health, Telugu has seen a decline in usage, reduced focus in India's educational systems, and overshadowing by dominant global languages. This thesis explores Generative Artificial Intelligence (GenAI) to counter this trend, focusing on its application in native language learning for children, key carriers of their ancestral tongues. Through scoping reviews and participatory design sessions with young Telugu-speaking learners and their guardians, the study investigates GenAI's role in enhancing language learning tailored to individual and cultural contexts. It highlights storytelling as a potent mechanism for language acquisition, facilitated by GenAI's ability to personalize learning experiences and bridge generational gaps. The research also addresses ethical considerations vital for designing GenAI tools, promoting inclusivity, bias mitigation, and cultural integrity protection. It showcases a future where technology helps prevent linguistic dormancy and empowers children to celebrate human language and cultural diversity.
  • Item
    Alumni Perspectives on their Membership in an Intergenerational Participatory Design Team
    (2018) McNally, Brenna; Druin, Allison; History/Library & Information Systems; Digital Repository at the University of Maryland; University of Maryland (College Park, Md.)
    Participatory Design (PD) gives technology users an active role in the design of the technologies they are meant to use. PD methods have been adapted for research with children to facilitate the creation of technologies that better meet children’s desires and expectations. While the benefits HCI practitioners receive from working with children in PD can include developing more child-centric interfaces and finding surprising new innovations, research is less clear on the participants’ perceptions of their experience—such as how they perceive matters that affect them or what personal gains intergenerational PD team participants may receive from their participation. Investigating the retrospective perspectives of adult and child members of intergenerational PD teams may enable researchers to improve or develop practices that are better aligned with participant expectations. Recent work has begun to look into the gains adults perceive from their participation on traditional PD projects, and has begun to observe gains to children during their participation on PD teams. However, the retrospective perspectives of adult and child alumni who were members of intergenerational PD teams have yet to be investigated. To understand how alumni of intergenerational PD teams perceive matters that affected their membership, I conducted anonymous, online surveys and follow-up interviews with three distinct participant groups from an intergenerational PD team: child design partner alumni, parents of child alumni, and adult design partner alumni. Outcomes include new understandings of 1) the perspectives of child design partner alumni with regard to the ethics of their previous participation, 2) the gains child design partners experience and attribute to their PD team participation from the perspectives of both child alumni and their parents, and 3) the gains that adult design partners experience and attribute to their PD team participation and their perspectives on membership. Throughout these findings participants describe how participation in intergenerational PD impacted their desire and perceived ability to pursue new goals and activities throughout their lives through the development of new skills, competencies, and mindsets. From these findings, I then synthesize ten recommendations toward the goal of making intergenerational PD better support the people who are involved in it.
  • Item
    BodyVis: Body Learning Through Wearable Sensing and Visualization
    (2014) Norooz, Leyla; Froehlich, Jon E; Library & Information Services; Digital Repository at the University of Maryland; University of Maryland (College Park, Md.)
    Unlike external body parts, organs are invisible and untouchable, making it difficult for children to learn their size, position, and function. With the advent of low-cost sensing, ubiquitous computation, and emerging e-textiles, new teaching approaches are developing that link the physical and virtual worlds. In this thesis, I report on the design and evaluation of several wearable e-textile prototypes --called BodyVis--that combine embedded sensing and interactive visualization to reveal otherwise "invisible" parts and functions of the human body. Key findings from an open-ended cooperative inquiry design session with children were used as guidelines in developing the first prototype. Versions of the second prototype were developed before and after a second cooperative inquiry design session. The final prototype was then evaluated through three design evaluation sessions. Three examples of use demonstrate the potential of BodyVis to engage, excite, and pique children's curiosity in learning about the human body.
  • Item
    Internet Searching in Children and Adolescents: A Longitudinal Framework of Youth Search Roles
    (2014) Foss, Elizabeth; Druin, Allison; Library & Information Services; Digital Repository at the University of Maryland; University of Maryland (College Park, Md.)
    The current landscape of literature investigating youth Internet searching focuses mainly on how youth search in classrooms or libraries at a single point in time and highlights problems youth encounter, rather than taking an expansive view of the entire search process. This research uses a framework of searching roles, or patterns of search behavior, to provide a complete picture of how youth behave as searchers in the home environment. The searching behavior of the youth participating in this research is examined by viewing the whole searcher, where search problems are important, but equally important are factors such as affect, context, and the process of search. This longitudinal study examined participants at ages 7, 9, and 11 in 2008 to 2009 and again at ages 10 to 15 in 2012 to 2013. The searching behaviors displayed during the study's in-home interviews were analyzed according to qualitative methods that evolved throughout the research. Results of the research provide a comprehensive picture of how youth search roles and search behaviors change over time, and through case study analysis of selected participants. The research also provides in-depth description of how individuals change as searchers over time. Additionally provided is a graphic to summarize the main characteristics of search roles in youth searchers. This research concludes with recommendations to adult stakeholders such as teachers, librarians, search engine designers, researchers, and parents to aid in promoting search literacy for youth.