EMG Biofeedback Videogame System for the Gait Rehabilitation of Hemiparetic Individuals

dc.contributor.advisorAbshire, Pamela
dc.contributor.authorBardack, Avi
dc.contributor.authorBhandari, Pratik
dc.contributor.authorDoggett, James
dc.contributor.authorEpstein, Maxwell
dc.contributor.authorGagliolo, Nicolas
dc.contributor.authorGraff, Steven
dc.contributor.authorLi, Erik
dc.contributor.authorPetro, Elaine
dc.contributor.authorSailey, Mark
dc.contributor.authorSalaets, Natalie
dc.contributor.authorTousley, Benjamin
dc.contributor.authorTurner, John
dc.date.accessioned2010-05-25T20:10:33Z
dc.date.available2010-05-25T20:10:33Z
dc.date.issued2010
dc.descriptionGemstone Team CHIP
dc.description.abstractWe report a novel approach to electromyographic (EMG) biofeedback for post-stroke hemiparetic gait rehabilitation, using a videogame. An integrated hardware/software system facilitates gameplay of Tiger Woods PGA Tour 2004 in driving range mode by performing rehabilitation exercises. Real-time visual EMG biofeedback is provided as the patient performs exercises. Custom-built bioamplifiers and software collect, amplify, and filter the surface EMG signals from six lower-limb muscles, and score them by feature extraction. The ball is driven a distance proportional to each score. Exercises are scored by comparing the patient's EMG activation with target profiles. The user-friendly system is controlled by prompts on a personal computer. We envision two major benefits from this system. First, the biofeedback is offered in real-time, in a clear, intuitive form, and coupled with task-specific motions. Second, we hypothesize that adopting rehabilitation exercises to control a fun videogame will lead to greater adherence to the exercise regime, with accompanying improvements in gait.en_US
dc.identifier.urihttp://hdl.handle.net/1903/10082
dc.language.isoen_USen_US
dc.relation.isAvailableAtDigital Repository at the University of Maryland
dc.relation.isAvailableAtGemstone Program, University of Maryland (College Park, Md)
dc.subjectEMGen_US
dc.subjectElectromyographic Biofeedbacken_US
dc.subjectHemiparetic gaiten_US
dc.subjectVideogamesen_US
dc.subjectGemstone Team CHIP
dc.titleEMG Biofeedback Videogame System for the Gait Rehabilitation of Hemiparetic Individualsen_US
dc.typeThesisen_US

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