FROM THE “VACUUM CHAMBER’: HOW PRESCRIPTIVE WORK PROCESSES CONSTRAIN UX DESIGNERS' DECISION-MAKING POWER IN CORPORATE ENVIRONMENTS

dc.contributor.advisorSauter, M.R.en_US
dc.contributor.authorHu, Xinyien_US
dc.contributor.departmentInformation Studiesen_US
dc.contributor.publisherDigital Repository at the University of Marylanden_US
dc.contributor.publisherUniversity of Maryland (College Park, Md.)en_US
dc.date.accessioned2025-08-08T12:35:55Z
dc.date.issued2025en_US
dc.description.abstractAbstract The study examines the tension between UX designers' holistic approach to design work and the prescriptive processes they encounter within corporate software development environments. Drawing on Franklin's (1998) theoretical framework distinguishing between holistic and prescriptive work processes, the research investigates how UX designers navigate organizational constraints that limit their decision-making authority. It implements ethnographic methods including three months of field observations and 18 semi-structured interviews at Market, a major Chinese e-commerce corporation. The research identifies a disconnection between design education, termed as “Vacuum Chamber”, and the corporate reality where soft skills and navigation of prescriptive processes prove more critical to success. The study further reveals how waterfall-based development methodologies fragment UX work into discrete, specialized tasks that undermine designers' ability to maintain control over the entire user experience. Key findings demonstrate how organizational hierarchies position UX designers as downstream implementers rather than strategic contributors, reducing them to what participants termed "mockup monkeys" who execute others' wireframes with limited input on fundamental design decisions. This study contributes to understanding how technical-creative work evolves within organizational contexts, offering insights open up the discussion on viewing UX work as technology labor.en_US
dc.identifierhttps://doi.org/10.13016/tbbj-wpzs
dc.identifier.urihttp://hdl.handle.net/1903/34390
dc.language.isoenen_US
dc.subject.pqcontrolledInformation scienceen_US
dc.subject.pquncontrolledHCIen_US
dc.subject.pquncontrolledTech Laboren_US
dc.subject.pquncontrolledUXen_US
dc.subject.pquncontrolledUX Educationen_US
dc.titleFROM THE “VACUUM CHAMBER’: HOW PRESCRIPTIVE WORK PROCESSES CONSTRAIN UX DESIGNERS' DECISION-MAKING POWER IN CORPORATE ENVIRONMENTSen_US
dc.typeThesisen_US

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