Virtual Reality Wand Design and Fabrication

dc.contributor.advisorGupta, S.K.en_US
dc.contributor.authorOberc, Timothy J.en_US
dc.contributor.departmentISRen_US
dc.date.accessioned2007-05-23T10:18:51Z
dc.date.available2007-05-23T10:18:51Z
dc.date.issued2006en_US
dc.description.abstractAs virtual reality (VR) is becoming a more viable option for real world skills training, developers are attempting to uncover the methods and technologies that will lead to the most efficient transfer of knowledge and proficiency of the target tasks. Within these optimization issues lies the question that asks what type of VR interaction device will provide users with maximum control within the virtual environment (VE) while being a convenient and comfortable tool to use. An ideal interaction device should balance the factors of functionality, user satisfaction, and cost while yielding a well-designed product in the process. Although the needs for all VR systems are not the same, popular interaction devices in use today include wired gloves as well as VR wands, the current mode of interaction for study during this summer REU ISR project.en_US
dc.format.extent339918 bytes
dc.format.mimetypeapplication/pdf
dc.identifier.urihttp://hdl.handle.net/1903/6605
dc.language.isoen_USen_US
dc.relation.ispartofseriesISR; UG 2006-7en_US
dc.subjectNext-Generation Product Realization Systemsen_US
dc.titleVirtual Reality Wand Design and Fabricationen_US
dc.typeThesisen_US

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