Creating Creativity for Everyone: User Interfaces for Supporting Innovation
dc.contributor.author | Shneiderman, Ben | en_US |
dc.contributor.department | ISR | en_US |
dc.date.accessioned | 2007-05-23T10:07:01Z | |
dc.date.available | 2007-05-23T10:07:01Z | |
dc.date.issued | 1999 | en_US |
dc.description.abstract | A challenge for human-computer interaction researchers and user interface designers is to construct information technologies that support creativity.This ambitious goal can be attained by building on an adequate understand-ing of creative processes. This paper offers the four-phase genex frame-work for generating excellence: - Collect: learn from previous works stored in digital libraries- Relate: consult with peers and mentors at early, middle and late stages- Create: explore, compose, and evaluate possible solutions - Donate: disseminate the results and contribute to the digital libraries Within this integrated framework, this paper proposes eight activities that require human-computer interaction research and advanced user inter-face design. A scenario about an architect illustrates the process of creative work within a genex environment. | en_US |
dc.format.extent | 236624 bytes | |
dc.format.mimetype | application/pdf | |
dc.identifier.uri | http://hdl.handle.net/1903/6010 | |
dc.language.iso | en_US | en_US |
dc.relation.ispartofseries | ISR; TR 1999-4 | en_US |
dc.title | Creating Creativity for Everyone: User Interfaces for Supporting Innovation | en_US |
dc.type | Technical Report | en_US |
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