Creating Creativity for Everyone: User Interfaces for Supporting Innovation

dc.contributor.authorShneiderman, Benen_US
dc.contributor.departmentISRen_US
dc.date.accessioned2007-05-23T10:07:01Z
dc.date.available2007-05-23T10:07:01Z
dc.date.issued1999en_US
dc.description.abstractA challenge for human-computer interaction researchers and user interface designers is to construct information technologies that support creativity.This ambitious goal can be attained by building on an adequate understand-ing of creative processes. This paper offers the four-phase genex frame-work for generating excellence: - Collect: learn from previous works stored in digital libraries- Relate: consult with peers and mentors at early, middle and late stages- Create: explore, compose, and evaluate possible solutions - Donate: disseminate the results and contribute to the digital libraries Within this integrated framework, this paper proposes eight activities that require human-computer interaction research and advanced user inter-face design. A scenario about an architect illustrates the process of creative work within a genex environment.en_US
dc.format.extent236624 bytes
dc.format.mimetypeapplication/pdf
dc.identifier.urihttp://hdl.handle.net/1903/6010
dc.language.isoen_USen_US
dc.relation.ispartofseriesISR; TR 1999-4en_US
dc.titleCreating Creativity for Everyone: User Interfaces for Supporting Innovationen_US
dc.typeTechnical Reporten_US

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