"How can you love a work, if you don't know it?": Critical code and design towards participatory digital editions

dc.contributor.advisorKirschenbaum, Matthewen_US
dc.contributor.authorVisconti, Amandaen_US
dc.contributor.departmentEnglish Language and Literatureen_US
dc.contributor.publisherDigital Repository at the University of Marylanden_US
dc.contributor.publisherUniversity of Maryland (College Park, Md.)en_US
dc.date.accessioned2015-06-26T05:31:10Z
dc.date.available2015-06-26T05:31:10Z
dc.date.issued2015en_US
dc.description.abstractScholarly editors are integral to the continuum that keeps the stories of the past available to and understood by the present--but that public of readers beyond the academy whose interest keeps the humanities alive and relevant is just as important. What if we build a digital edition and invite everyone? What if millions of scholars, first-time readers, book clubs, teachers and their students show up and annotate a text with their "infinite" interpretations, questions, and contextualizations? My dissertation pursues this speculative experiment through the creation of the Infinite Ulysses digital edition; I've studied how to improve the design and functionality of a key artifact of the digital humanities--the digital edition--through this unlikely hypothetical. First, I designed, coded, and publicly released an actual digital edition of James Joyce's Ulysses with various experimental interface features. Second, I conducted user testing and analyzed site analytic data with real readers and researchers. Third, I used the results of the experiment to build on knowledge from fields with a stake in digital social reading: literary studies, textual scholarship, information science, and visual design rhetoric. I'm using this speculative experiment to dream big about the public humanities, produce something practically useful, and capture data to support critical responses to the challenges of a more public digital humanities. Three research areas were explored through these methodologies: 1. How can we design digital editions that are not just public, but invite and assist participation in the scholarly love for the nuances of a text's materiality, history, and meaning? Are there ways to design for meaningful participation that don't necessarily scaffold critical participation? 2. How can we design participatory digital editions to handle an influx of readers and annotations? What might we learn about digital editions and their texts from the accompanying influx of site use data? 3. Can we separate the values of textual scholarship from the physical manifestations of these values? How might this clarification help us imagine new types of digital edition that hold true to those values? A whitepaper serves as a report on the dissertation's process and products.en_US
dc.identifierhttps://doi.org/10.13016/M22W4R
dc.identifier.urihttp://hdl.handle.net/1903/16580
dc.language.isoenen_US
dc.subject.pqcontrolledLiteratureen_US
dc.subject.pqcontrolledBritish and Irish literatureen_US
dc.subject.pqcontrolledComputer scienceen_US
dc.subject.pquncontrolledcodeen_US
dc.subject.pquncontrolleddesignen_US
dc.subject.pquncontrolleddigital humanitiesen_US
dc.subject.pquncontrollededitionen_US
dc.subject.pquncontrolledjoyceen_US
dc.subject.pquncontrolledulyssesen_US
dc.title"How can you love a work, if you don't know it?": Critical code and design towards participatory digital editionsen_US
dc.typeDissertationen_US

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