An External Tabletop Environment for an Interactive Brain Model

dc.contributor.authorMonner, Derek
dc.contributor.authorReggia, James
dc.date.accessioned2007-09-11T18:50:23Z
dc.date.available2007-09-11T18:50:23Z
dc.date.issued2007-09
dc.description.abstractAs an important step towards creating a biologically-inspired model of language learning in the human brain, we have created an external environment in which to embody such a model. It is our hope that the learning in such a model will be enhanced and accelerated by the grounding effects that such an environment can provide. The environment can be easily configured to approximate common tabletop testing environments used in clinical studies of human aphasia patients, which will allow us to draw parallels between said studies and similar computational experiments to be conducted by artificially lesioning our language-learning brain model. This document describes the capabilities and programming interfaces of the external environment and how a computational agent might interact with it.en
dc.format.extent426578 bytes
dc.format.mimetypeapplication/pdf
dc.identifier.urihttp://hdl.handle.net/1903/7131
dc.language.isoen_USen
dc.relation.ispartofseriesUM Computer Science Departmenten
dc.relation.ispartofseriesCS-TR-4883en
dc.relation.ispartofseriesUMIACSen
dc.relation.ispartofseriesUMIACS-TR-2007-41en
dc.titleAn External Tabletop Environment for an Interactive Brain Modelen
dc.typeTechnical Reporten

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