We're plastic, but we still have fun
dc.contributor.advisor | Morse, Brandon | en_US |
dc.contributor.author | Monaghan, Jonathan | en_US |
dc.contributor.department | Art | en_US |
dc.contributor.publisher | Digital Repository at the University of Maryland | en_US |
dc.contributor.publisher | University of Maryland (College Park, Md.) | en_US |
dc.date.accessioned | 2011-07-07T05:55:12Z | |
dc.date.available | 2011-07-07T05:55:12Z | |
dc.date.issued | 2011 | en_US |
dc.description.abstract | "We're plastic, but we still have fun" navigates the slippery divide between reality and fiction, icon and corporate logo, and commercialism and contemporary art. A 3D animation and a large plastic Target sign make up an exhibition composed of subject matter that is as iconic as it is wide-ranging. Mythical animals, medical devices, corporate logos, Gothic architecture, Pixar, and heraldry conflate into an absurd vision seemingly from alternate reality which is both familiar and alien; playing with our desires, dreams and anxiety. | en_US |
dc.identifier.uri | http://hdl.handle.net/1903/11747 | |
dc.subject.pqcontrolled | Spirituality | en_US |
dc.title | We're plastic, but we still have fun | en_US |
dc.type | Thesis | en_US |
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