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Chapter 3: Children as Our Technology Design Partners+

dc.contributor.authorDruin, Allisonen_US
dc.contributor.authorBederson, Benen_US
dc.contributor.authorBoltman, Angelaen_US
dc.contributor.authorMiura, Adrianen_US
dc.contributor.authorKnotts-Callahan, Debbyen_US
dc.contributor.authorPlatt, Marken_US
dc.description.abstract"That's silly!" "I'm bored!" "I like that!" "Why do I have to do this?" "What is this for?" These are all important responses and questions that come from children. As our design partners in developing new technologies, children can offer bluntly honest views of their world. They have their own likes, dislikes, and needs that are not the same as adults' (Druin, Stewart, Proft, Bederson, & Hollan, 1997). As the development of new technologies for children becomes commonplace in industry and university research labs, children's input into the design and development process is critical. We need to establish new development methodologies that enable us to stop and listen, and learn to collaborate with children of all ages. In the chapter that follows, a discussion of new research methodologies will be presented. (Also cross-referenced as UMIACS-TR-98-20)en_US
dc.format.extent1600528 bytes
dc.relation.ispartofseriesUM Computer Science Department; CS-TR-3887en_US
dc.relation.ispartofseriesUMIACS; UMIACS-TR-98-20en_US
dc.titleChapter 3: Children as Our Technology Design Partners+en_US
dc.typeTechnical Reporten_US
dc.relation.isAvailableAtDigital Repository at the University of Marylanden_US
dc.relation.isAvailableAtUniversity of Maryland (College Park, Md.)en_US
dc.relation.isAvailableAtTech Reports in Computer Science and Engineeringen_US
dc.relation.isAvailableAtUMIACS Technical Reportsen_US

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